C # Battle Game

Source: Internet
Author: User

Class Program
{
struct player
{
public string name;
public int hp;
public int attack;
public int defend;
public int quick;
Public Wugong WG;
}
struct Wugong
{
public string name;
public int ATK;
}
static void Gongfu (wugong[] WG)
{
Wg[0].name= "descending dragon 18 Palm";
WG[0].ATK = 500;

Wg[1].name = "Beat the Dog Stick method";
WG[1].ATK = 600;

Wg[2].name = "Lone solitary Nine Swords";
WG[2].ATK = 600;
}
static void Main (string[] args)
{

Console.backgroundcolor = Consolecolor.white;
Console.foregroundcolor = Consolecolor.black;
Console.clear ();
Player P1 = new player ();
Player P2 = new player ();
Random r = new Random ();

Generate two players
Console.Write ("Please enter the name of the first Warrior:");
P1.name = Console.ReadLine ();
Console.Write ("Please enter the name of the first Warrior:");
P2.name = Console.ReadLine ();
Generate Blood Volume
P1.HP = R.next (1, 1000) + 1000;//initial blood volume
P2.HP = R.next (1, 1000) + 1000;
Generate attack and defense
P1.attack = R.next (1, 50) + 80;
P2.attack = R.next (1, 50) + 80;
P1.defend = R.next (1, 50) + 50;
P2.defend = R.next (1, 50) + 50;
Generate SHENFA-Agility
P1.quick = R.next (100);
P2.quick = R.next (100);

Console.WriteLine ("Player:" + P1.name + "blood Volume:" + p1.hp + "\ t attack:" + p1.attack
+ "\ T Object protection:" + p1.defend + "Agility:" + P1.quick);
Console.WriteLine ("VS");
Console.WriteLine ("Player:" + P2.name + "blood Volume:" + p2.hp + "\ t attack:" + p2.attack
+ "\ T Object protection:" + p2.defend + "Agility:" + P2.quick);
Console.WriteLine ("Click on any key to start the game .....");
Console.readkey ();

while (true)
{
Draw the final result, jump out of the loop
if (p1.hp <= 0 && p2.hp <= 0)
{
Console.WriteLine (p1.name + "+" + P2.name + "Perish! ");
Console.ReadLine ();
Break
}
if (p1.hp <= 0)
{
Console.WriteLine (P1.name + "put" + P2.name + "KO");
Console.ReadLine ();
Break
}
if (p2.hp <= 0)
{
Console.WriteLine (P2.name + "put" + P1.name + "KO");
Console.ReadLine ();
Break
}

War

Wugong[] WG = new WUGONG[3];
Gongfu (WG);

Big strokes
int dz1 = R.next (10);//Large strokes random
if (DZ1 >= 5)//The random number from 1 to 9 takes 8 and 9 has a 20% chance to use the big strokes.
{
Random x = new Random ();
int a = X.next (0, 3);
int dx1 = r.next (100);//Declaration of the Blood-drop variable
int gj1 = r.next (100)-50;//for the purpose of floating P2 attack;
int fy1 = r.next (100)-50;//for the defensive force of floating P1;
Dx1 = ((dx1 + wg[a].atk)-(p1.defend + fy1)) < 0? 0: ((dx1 + wg[a].atk)-(p1.defend + fy1));
To prevent negative blood drop,
P1.HP-= dx1;
if (P1.HP < 0)
{
P1.HP = 0;
}
Console.foregroundcolor = consolecolor.red;
Console.WriteLine (P2.name + "use big strokes" +wg[a].name+ "attack," + P1.name + "cause" + dx1 + "damage. ");

}
else//Normal moves
{
Dodge
int SF1 = R.next (80);//random number of SHENFA

if (p1.quick-sf1 >= 0)
{
Console.foregroundcolor = Consolecolor.black;
Console.WriteLine (P1.name + "dodge" + P2.name + "attack");
}
Else
{
int dx1 = r.next (100);//Declaration of the Blood-drop variable
int gj1 = r.next (100)-50;//for the purpose of floating P2 attack;
int fy1 = r.next (100)-50;//for the defensive force of floating P1;
DX1 = (dx1 + (P2.attack + gj1)-(p1.defend + fy1)) < 0? 0: (dx1 + (P2.attack + gj1)-(p1.defend + fy1));
To prevent negative blood drop,
P1.HP-= dx1;
if (P1.HP < 0)
{
P1.HP = 0;
}
Console.foregroundcolor = consolecolor.red;
Console.WriteLine (P1.name + "uses normal attacks, the" + P2.name + "cause" + dx1 + "damage. ");
}
}
Hold on a second.
System.Threading.Thread.Sleep (1000);

int dz2 = R.next (10);
if (dz2 >= 5)
{
Random y = new random ();
int b = Y.next (0,3);
int dx2 = r.next (100);
int gj2 = r.next (100)-50;//for the purpose of floating P1 attack;
int fy2 = r.next (100)-50;//for the defensive force of floating P2;
DX2 = ((dx2 + wg[b].atk)-(p2.defend + fy2)) < 0? 0: ((dx2 + wg[b].atk)-(p2.defend + fy2));
To prevent negative blood drop,
P2.HP-= DX2;
if (P2.HP < 0)
{
P2.HP = 0;
}
Console.foregroundcolor = Consolecolor.darkmagenta;
Console.WriteLine (P1.name + "use big strokes" +wg[b].name+ "attack," + P2.name + "cause" + dx2 + "damage. ");
}
Else
{
Dodge
int SF2 = R.next (80);
if (P2.quick-sf2 > SF2)
{
Console.foregroundcolor = Consolecolor.black;
Console.WriteLine (P2.name + "dodge" + P1.name + "attack");
}
Else
{
int dx2 = r.next (100);
int gj2 = r.next (100)-50;//for the purpose of floating P1 attack;
int fy2 = r.next (100)-50;//for the defensive force of floating P2;
DX2 = (dx2 + (P1.attack + gj2)-(p2.defend + fy2)) < 0? 0: (dx2 + (P1.attack + gj2)-(p2.defend + fy2));
To prevent negative blood drop,
P2.HP-= DX2;
if (P2.HP < 0)
{
P2.HP = 0;
}
Console.foregroundcolor = Consolecolor.darkmagenta;
Console.WriteLine (P2.name + "uses normal attacks, the" + P1.name + "cause" + dx2 + "damage. ");
}
}
Hold on a second.
System.Threading.Thread.Sleep (1000);
Console.foregroundcolor = Consolecolor.darkblue;
Console.WriteLine ("Player:" + p1.name + "\ t blood Volume:" + p1.hp + "\ t");
Console.WriteLine ("Player:" + p2.name + "\ t blood Volume:" + p2.hp);


}
}

}

C # Battle Game

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.