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using System;using System.Threading;namespace ConsoleApplication1{ class Program { private static AutoResetEvent[] events; static void Main(string[] args) { int threadNum = 10; Thread[] thread = new Thread[threadNum]; events = new AutoResetEvent[threadNum]; for (int i = 0; i < threadNum; i++) { var waithandler = new AutoResetEvent(false); events[i] = waithandler; ThreadStart starter = delegate { var param = new Tuple<string, AutoResetEvent>("test print:" + i, waithandler); Print(param); }; thread[i] = new Thread(starter) { Name = "thread" + i.ToString() }; } for (int i = 0; i < threadNum; i++) { thread[i].Start(); } WaitHandle.WaitAll(events); Console.WriteLine("Completed!"); Console.Read(); } private static void Print(object param) { var p = (Tuple<string, AutoResetEvent>)param; Console.WriteLine(Thread.CurrentThread.Name + ": Begin!"); Console.WriteLine(Thread.CurrentThread.Name + ": Print" + p.Item1); Thread.Sleep(300); Console.WriteLine(Thread.CurrentThread.Name + ": End!"); p.Item2.Set(); } }} |
Once set, actually using ManualResetEvent is enough.
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using System;using System.Collections.Generic;using System.Threading;namespace ConsoleApplication1{ class Program { static void Main(string[] args) { var waits = new List<EventWaitHandle>(); for (int i = 0; i < 10; i++) { var handler = new ManualResetEvent(false); waits.Add(handler); new Thread(new ParameterizedThreadStart(Print)) { Name = "thread" + i.ToString() }.Start(new Tuple<string, EventWaitHandle>("test print:" + i, handler)); } WaitHandle.WaitAll(waits.ToArray()); Console.WriteLine("Completed!"); Console.Read(); } private static void Print(object param) { var p = (Tuple<string, EventWaitHandle>)param; Console.WriteLine(Thread.CurrentThread.Name + ": Begin!"); Console.WriteLine(Thread.CurrentThread.Name + ": Print" + p.Item1); Thread.Sleep(300); Console.WriteLine(Thread.CurrentThread.Name + ": End!"); p.Item2.Set(); } }} |
From for notes (Wiz)
C # Multi-threaded waiting for all threads to end an issue