C # Multi-threading, control thread count improves cycle output efficiency

Source: Internet
Author: User

Source: C # Multi-threading, control thread count improves cycle output efficiency

C # Multithreading and controlling the number of threads for the For loop output efficiency.

Although the output is irregular, the efficiency is obviously improved.

Ideas:

If you want to delete 1000 data, use a For loop only, then one output. So, 1000 pieces of data are divided into seed segments and 10 pieces of data per segment.

int Ten 0 Ten Ten 1;

Note: The value of Createcount.value is the number of specific output data

Here the data is allocated to seed threads to process, and each thread only outputs 10 data.

        intThreadcounttmp =0;//Task thread Dispatch number        Private voidBtncreate_click (Objectsender, EventArgs e) {            intSeed = Convert.ToInt32 (createcount.value)%Ten==0? Convert.ToInt32 (Createcount.value)/Ten: Convert.ToInt32 (Createcount.value)/Ten+1;  for(inti =0; i < seed; i++) {Thread threadtmp=NewThread (NewParameterizedthreadstart (tempout));                Threadtmp.start (i); Threadcounttmp++; Application.doevents ();//Response window Status                 while(true) {if(Threadcounttmp <Ten) Break; }//Push-pull window control multithreading threads number            }}        //Post -segmented data is published to other threads         Public voidTempout (Objecto) {intTmp=convert.toint32 (o) *Ten; inti =tmp;  for(; i < (tmp+Ten<=createcount.value?tmp+Ten: Createcount.value); i++) {thread thread=NewThread (NewParameterizedthreadstart (resultout)); Thread.                Start (i); ThreadCount++;  while(true) {if(ThreadCount <Ten) Break; }//Push-pull window control multithreading threads number} threadcounttmp--; }

After the segmentation, then the segmented data is allocated to other threads to handle, so that the multi-threading can work at the same time, because of the control operation, so the use of multithreading to rely on the delegation to implement multi-threaded control of the control. So the output of the last step is as follows:

        Delegate voidTexttmp (ObjectO);//declaring a delegate        intThreadCount =0;//Task Thread//delegate Functions         Public voidResultout (Objecto) {if(!txtresult.invokerequired) {Txtresult.text="\ n"+ F_groundcode. Text +","+ F_ticketno. Text + DateTime.Now.ToLongDateString (). Replace ("-","") + Getzero (6-O.tostring (). Length) + o.tostring () +","+ DateTime.Now.ToLongDateString (). Replace ("-","") + DateTime.Now.ToLongTimeString (). Replace (":","") +Txtresult.text; }            Else{texttmp Tmpdel=Newtexttmp (resultout);  This.            Invoke (Tmpdel,o); } threadcount--; }

Because my data has to guarantee the number of bits, so I want to do 0 simple processing. For example I want to output

000000

000001

000002

000003

........

As you can see from the code above, I use for to increment. So it's an integral type, and the previous 0 is changing the number of values as the number changes.

 //  How many 0  private  string  Getzero (int  Span style= "color: #000000;" > Leng) { string  result =  for  (int  i = 0 ; I < Leng; I++ + =  
       
        0 
         ;         return   result; }

All right. A simple multithreading process. I hope everyone can learn. Welcome everyone to guide ~ ~

C # Multi-threading, control thread count improves cycle output efficiency

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