C # Socket Simple example (server communicates with client)

Source: Internet
Author: User

The complete code for the first outgoing server is as follows:

Using system;using system.collections.generic;using system.linq;using system.text;using  System.Net.Sockets;using System.Net;using System.Threading;namespace SocketServer{     class Program    {         private static byte[] result = new byte[1024];         private static int myprot = 8885;   //Port            static Socket serverSocket;         static void main (String[] args)          {            //Server IP Address                IPAddress ip =  Ipaddress.parse ("127.0.0.1");  &Nbsp;          serversocket = new socket ( ADDRESSFAMILY.INTERNETWORK,&NBSP;SOCKETTYPE.STREAM,&NBSP;PROTOCOLTYPE.TCP);             serversocket.bind (New ipendpoint (Ip, myProt));   Bind IP Address: Port                Serversocket.listen (+)     //set up up to 10 queued connection requests                console.writeline ("Boot listener {0} succeeded",  ServerSocket.LocalEndPoint.ToString ());             //sending data via Clientsoket                Thread mythread = new thread (Listenclientconnect);             mythread.start ();     &nbsP;       console.readline ();         }        /// <summary>           ///  Monitoring Client Connection           ///  </summary>          private static  Void listenclientconnect ()         {             while  (True)              {                 socket clientsocket = serversocket.accept ();                 clientsocket.send (Encoding.ASCII.GetBytes ("Server  say hello "));                 thread  Receivethread = new thread (ReceiveMessage);                 receivethread.start (Clientsocket);             }        }         /// <summary>           ///  Receive Messages           /// </summary>           /// <param name= "ClientSocket" > </param>          private static void  ReceiveMessage (Object clientsocket)         {             socket myclientsocket =  (Socket) clientsocket;             while  (True)              {                 try                 {                     //receiving data via Clientsocket                        int receiveNumber =  Myclientsocket.receive (Result);                     console.writeline ("Receive client {0} message {1}",  MyClientSocket.RemoteEndPoint.ToString (), &NBSP;ENCODING.ASCII.GEtstring (result, 0, receivenumber));                 }                 catch  (Exception ex)                  {                     console.writeline (ex. Message);                     myclientsocket.shutdown (Socketshutdown.both);                     myclientsocket.close ();                      break;                }             }        }    }}

Client" is as follows:

Using system;using system.collections.generic;using system.linq;using system.text;using  System.Net;using System.Net.Sockets;using System.Threading;namespace SocketClient{     class Program    {         private static byte[] result = new byte[1024];         static void main (String[] args)          {            //Set server IP address                IPAddress ip =  Ipaddress.parse ("127.0.0.1");             socket  clientsocket = new socket (addressfamily.internetwork, sockettype.stream,  PROTOCOLTYPE.TCP);            try             {                 Clientsocket.connect (New ipendpoint (ip, 8885))  //Configuring server IP and Ports                    console.writeline ("Connection server succeeded");             }             catch             {                 Console.WriteLine ("The connection server failed, please press ENTER to exit!") ");                return;             }      & nbsp;      //receive data via Clientsocket                int receivelength = clientsocket.receive (Result);             console.writeline ("Receive Server message: {0}",  Encoding.ASCII.GetString (result, 0, receivelength));             //sending data via  clientSocket                 for  (int i = 0; i < 10; i++)              {                 try                 {                      thread.sleep (+);     //wait 1 seconds                        string  sendmessage =  "CLIENT&NBSP;SEND&NBSP;MESSAGE&NBSP;HELLP"  + DateTime.Now;                      Clientsocket.send (Encoding.ASCII.GetBytes (sendMessage));                     console.writeline ("Send message to server: {0}"  +  sendmessage);                 }                catch                 {        &nbsP;            clientsocket.shutdown ( Socketshutdown.both);                     clientsocket.close ();                     break;                 }             }             Console.WriteLine ("Send complete, press ENTER to exit");             Console.ReadLine ();         }    }}

Run the server-side code first and then run the client-side code with the following results

Server

Client

Specific socket Knowledge: Http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket (v=vs.110). aspx?cs-save-lang=1 &cs-lang=csharp#code-snippet-2

This is the communication between server and client in the console, and the next step is to implement the communication between the server and the client in the window

C # Socket Simple example (server communicates with client)

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