Cargo-Bot: Use the iPad programming tool Codea to develop the first game

Source: Internet
Author: User

Game name: Cargo-Bot

Game platform: iPad

Game price: free

1. Game images and sound effects

The Cargo-Bot interface follows the same concise style as most puzzle games. The game background is similar to carrying goods in warehouses. We can see that the effect of the scene is in place, but the color of the game is thick, giving the players a little heavy. The background music of the game is a short and fast effect sound similar to electronic synthesis. During the game, the player's brain may be immersed in a strange fluctuation, this kind of music that has no aesthetic effect on the game is directly adjusted to the minimum level by me. The grabbing action of the manipulator is a little stiff, and the background is not layered or changed. I don't know if it is a software development restriction. If it can do better, it still fails to show the game.

2. game rules and operations

The game rule can be said to be the ghost tower of the programming robot version. The goal of the player is to control the manipulator to carry the goods and arrange the goods of different colors in the specified order above the screen. In the process, the player is more like a programmer, because different command symbols in the lower right corner need to be arranged on the left square for Operation Programming, and then click the lower keys, the manipulator will carry the goods according to the prepared program. When the programmed manipulator fails to move to the yellow column on both sides, the manipulator will crash and damage the game. After goods are arranged in a specified order, the game evaluates stars based on the number of programming steps. The fewer steps, the more stars are obtained. During the operation, there is no way to use multi-touch to select multiple commands at the same time, and there is no combination of gestures to pull small. Although it is easy to get started as a puzzle game, it is the same, the game used for demonstration is still a little inadequate.

3. Level Design

Game difficulty is divided into six levels, from the simplest teaching level to the most difficult incredible level. Each level has six off-duty cards. It seems that there are only 36 levels, but it takes a lot of effort for players to reach all levels of 3 stars, because each difficulty level is a real name, and it is really called abnormal.

The PROG program logic controller added by Cargo-Bot) and the corresponding action labels added for goods of different colors keep the difficulty of the game on a high horizontal line, simplified programming for getting full stars further increases the difficulty of the game. Players can also click HINTS in the upper-right corner to view the simplest tip. The problem is that after reading the prompt several times, the editor failed to understand how to do it. It was too difficult to shake his head and feel that his IQ was not enough.

4. Summary

From the point of view of the game itself, Cargo-Bot has made great changes in the existing tower-style games, allowing players to experience the feeling of technical stream programmers by editing control programs by robots. However, the game itself is too difficult and may cause ordinary players to give up the game due to abnormal difficulty. But it will also attract some senior game players. As a new idea puzzle game, we recommend that you have a taste of it.

However, as the first game to be fully developed using the iPad, Cargo-Bot does not give people a particularly amazing feeling. If Codea can only develop such a quality app game, in that case, Codea has much room for improvement. However, as the first milestone in the development of new iPad applications, Cargo-Bot is recommended for developers.

Download point here: http://itunes.apple.com/cn/app/id519690804? Mt = 8

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