Loading interface is a cc.scene specific please see:
http://blog.csdn.net/jonahzheng/article/details/38348255
If you just want to change the picture (Cocos logo) can be modified (frameworks/cocos2d-html5/base64images.js)
Cc._loaderimage
The value of the variable, the value of Base64 encoded picture data, in CSS3 with this string can be directly used as the background, the image to Base64 encoding conversion can be done through this site (http://tool.css-js.com/base64.html), the effect is as follows:
Just talk about the other two variables in this file:
- Cc._loadingimage, is a GIF graph, is a dynamic diagram of the wait
- Cc._fpsimage, is probably the use of WebGL display FPS with the digital map, the picture is repeated numbers, if you do not use WEBGL purely with canvas, you can put this word Fu Qing empty, so the file is also a lot smaller
COCOS2D-JS Development Record: Loading loading interface customization