Button * Button = Button::create ("Cocosui/animationbuttonnormal.png"); //New button
button* button = button::create ("Cocosui/button.png", "cocosui/buttonhighlighted.png"); //New button
Button->addtoucheventlistener (Cc_callback_2 (uibuttontest::touchevent, this)); //Set touch events and action targets for buttons (inherit from widget)
Button->setzoomscale (0.4f);
3.3 New function, button click will be larger for the original coefficient 1+ here the coefficient of 0.4,
Can be used with sliders, slider->getpercent ()
FLOAT Zoomscale = percent * 0.01;
Btn->setzoomscale (Zoomscale);
Button->setpressedactionenabled (TRUE); //Set button to enable click-to-zoom effect
Button->setopacity (100); //Inherit from node, set node transparency, 0 completely transparent, 100 completely opaque
Button->loadtexturenormal ("Cocosui/animationbuttonnormal.png"); //load Normal fill chart
Btn->loadtexturepressed ("Cocosui/animationbuttonpressed.png"); //Load Fill chart with push button
Button->setscale9enabled (TRUE); //Whether to enable the nine Gongge display mode
Button->setcontentsize (Size (150, 70)); //Set the size of the button (inherited from node)
Button->setposition (VEC2 (widgetsize.width/2.0f, widgetsize.height/2.0f)); //Set the position of the button (inherited from node)
Button->runaction (Sequence::create (fadein::create (0.5), delaytime::create (1.0), fadeout::create (0.5), nullptr) ); //Execute an action or action sequence (inherited from node)
Four touch states of the touch event handler:
Widget::toucheventtype::ended:
Widget::toucheventtype::canceled:
Widget::toucheventtype::moved:
Widget::toucheventtype::began:
Button2->setname ("normal"); //Set name
Button->setcolor (Color3b::green); //Set the color of the button
Button2->setposition (button->getposition () + VEC2 (100,0)); //(set position parameter can be added by using this)
Btn2->setanchorpoint (VEC2 (0,0.5)); //Set Anchor point
Button->settitletext ("Title button!"); //Set the caption of the button
Button->settitlecolor (Color3b::yellow); //Title Color
Button->setflippedx (TRUE); //Set button to flip in the x direction
Auto label = Button->gettitlerenderer (); The caption renderer for the//button is a label
Button->runaction (Repeatforever::create (Sequence::create (Scaleto::create (1.0f, 1.2f),
Scaleto::create (1.0f, 1.0f), nullptr)); //button has been repeatedly inflated 1.2 times times and back to the original action
{ //Click Delete yourself
Layout *layout = Layout::create ();
Layout->setcontentsize (Widgetsize * 0.6f);
Layout->setbackgroundcolor (Color3b::green);
Layout->setbackgroundcolortype (Layout::backgroundcolortype::solid);
Layout->setbackgroundcoloropacity (100);
Layout->setposition (Size (WIDGETSIZE.WIDTH/2, WIDGETSIZE.HEIGHT/2));
Layout->setanchorpoint (Vec2::anchor_middle);
Layout->settag (N);
_uilayer->addchild (layout);
button* button = button::create ("Cocosui/animationbuttonnormal.png",
"Cocosui/animationbuttonpressed.png");
Button->setposition (VEC2 (Layout->getcontentsize () width/2.0f, Layout->getcontentsize (). height/2.0f));
Button->addtoucheventlistener (This, Toucheventselector (uibuttontest::touchevent));
Button->addtoucheventlistener (Cc_callback_2 (uibuttontestremoveself::touchevent, this));
Layout->addchild (button);
Auto layout = _uilayer->getchildbytag (N);
Layout->removefromparentandcleanup (TRUE); //Delete yourself and note that the button is placed in layout
}
Button->ignorecontentadaptwithsize (FALSE); //Inherit from widget, set parameter to true,setcontentsize invalid, size equals function getvirtualrenderersize return value
{//Set the effect of the button caption
Label *title = Button->gettitlerenderer ();
Title->enableshadow (Color4b::black,size (2,-2)); //Shadow
Title2->enableoutline (Color4b::green, 3); //it only works on IOS and Android when your use System fonts
}
Button2->setnormalizedposition (VEC2 (0.8f, 0.5f)); //equivalent
void Setnormalizedposition (Vec2 pos) {
Size s = getParent ()->getcontentsize ();
_position = pos * s;
}
Cocos2d-x3.3final (3) button common member function (c + +)