Previous blog I wrote a fmod android access process, this time to introduce the iOS access to the Fmod method.
First download the Fmod API package, after decompression, in the Fmod Programmers Api/api folder has Lowlevel and studio, will two folders inside the Inc and Lib
Copy it, put it in your project iOS folder, and fill in the project's build Settings->header Search paths the Lowlevel and Studio Inc folders
The path.
Set the build Settings->library Search paths as the library path for Lib in Lowlevel and studio.
Import the library file in build Phases->link Binary with libraries.
The most important step is to set the value of build Phases->linking->other Linker Flags
Debug:
-lfmodl_$platform_name
-lfmodstudiol_$platform_name
Release:
-lfmodstudio_$platform_name
-lfmod_$platform_name
Note that the latest version of Fmod only supports iOS 6.0 arm64-bit systems, so you need to set the
Deployment info->deployment Target is 6.0,build settings->architectures->valid architectres for arm64,
Build Settings->architectures->architectures is arm64.
Reprint please indicate the source, from the blog Park Hemjohn
COCOS2DX for IOS fmod sound engine access