Create a bee game in C Language

Source: Internet
Author: User

# Include "stdio. h"

# Include "graphics. h"

Int tanke_size = 30, star_size = 30;

Int guan_ka = 1;

/* 1: blue 2: green 3: light blue 4: red 5: fen red 6: zong 7: white 8: light white */

Int tanke_current_x, tanke_current_y;

Int tanke_left = 20, tanke_right = 620, tanke_top = 20, tanke_bottom = 450;

Int fist_star_x, fist_star_y;

Int zidan_current_x =-1, zidan_current_y =-1, zidan_color = 4;

Int mifeng_x [6] [18], mifeng_y [6] [18];

Int mifeng_count = 0;

Void main ()

{

Int I, j, k;

Int first_star_x = 50;

Int first_star_y = 50;

ChuShiHuaGraphics ();

Rectangle (tanke_left-1, tanke_top-1, tanke_right + 1, tanke_bottom );

Tanke_current_x = 290; tanke_current_y = 410;

CreateTanke (tanke_current_x, tanke_current_y );

/* CreateStar (100,100 );*/

For (I = 0; I <6; I ++)

{

For (j = 0; j <18; j ++)

{

CreateStar (first_star_x, first_star_y,-1 );

Mifeng_x [I] [j] = first_star_x;

Mifeng_y [I] [j] = first_star_y;

/* Printf ("(% d, % d)", mifeng_x [I] [j], mifeng_y [I] [j]); */

First_star_x + = star_size;

Mifeng_count ++;

}

First_star_x = 50;

First_star_y + = star_size;

}

/* Printf ("% d", mifeng_count );*/

StartGame ();

Getchar ();

}

CreateStar (int x, int y, int color)

{

Int A_x = x + 15, A_y = y;

Int B _x = x + 2, B _y = y + 10;

Int C_x = x + 7, C_y = y + 30;

Int D_x = x + 22, D_y = y + 30;

Int E_x = x + 28, E_y = y + 10;

Int temp_color;

Temp_color = getcolor ();

If (color =-1)

{

Setcolor (x % 8 = 0? X + 1: x % 8 );

}

Else

{

Setcolor (color );

}

Line (A_x, A_y, C_x, C_y );

Line (A_x, A_y, D_x, D_y );

Line (B _x, B _y, D_x, D_y );

Line (B _x, B _y, E_x, E_y );

Line (C_x, C_y, E_x, E_y );

Setcolor (temp_color );

}

CreateTanke (int x, int y)

{

Int twidth = 4, tem_color;

Tem_color = getcolor ();

If (getcolor ()! = Getbkcolor ())

{

Setcolor (2 );

}

Rectangle (x, y + 10, x + tanke_size, y + tanke_size );

Circle (x + tanke_size/2, y + 10 + tanke_size/2-5, tanke_size/2-7 );

Rectangle (x + tanke_size/2-twidth/2, y, x + tanke_size/2 + twidth/2, y + 10 + tanke_size/2-5-(tanke_size/2-7) -2 + 10 );

Setcolor (tem_color );

/* CreateZidan (5, 5, getbkcolor ());*/

/* CreateZidan (5, 5, 6 );*/

CreateZidan (int x, int y, int color)

{

Int temcolor = getcolor ();

Setcolor (color );

Circle (x + 15, y + 15, tanke_size/2 );

Setcolor (temcolor );

}

StartGame ()

{

Char sign =;

While (1)

{

While (! Kbhit ())

{

AUTO ();

}

Sign = getch ();

Switch (sign)

{

Casea: turn_left (); break;

Cased: turn_right (); break;

Case p: exit (0); break;

}

}

}

Turn_left ()

{

Int x = tanke_curren


T_x, y = tanke_current_y;/* dang qian wei zhi */

Int temcolor;

If (x = tanke_left)

{

Return;

}

Temcolor = getcolor ();

Setcolor (getbkcolor ());

CreateTanke (x, y );

Setcolor (2 );

X = x-tanke_size;

CreateTanke (x, y );

Tanke_current_x = x;

Setcolor (temcolor );

}

Turn_right ()

{

Int x = tanke_current_x, y = tanke_current_y;

Int temcolor;

If (x = tanke_right-tanke_size)

{

Return;

}

Temcolor = getcolor ();

Setcolor (0 );

CreateTanke (x, y );

Setcolor (2 );

X = x + tanke_size;

CreateTanke (x, y );

Tanke_current_x = x;

Setcolor (temcolor );

AUTO ()

{

/* Int delaytime = 1000, tanke_top = 20;

Int temcolor = getcolor ();

Setcolor (0 );

CreateZidan (x, y );

Setcolor (2 );

Y = y-tanke_size;

CreateZidan

(X, y );

Tanke_current_y = y;

Setcolor (temcolor );*/

If (zidan_current_y = tanke_top)

{

CreateZidan (zidan_current_x, zidan_current_y, getbkcolor ());

Zidan_current_x =-1;

}

If (zidan_current_x =-1)

{

CreateZidan (tanke_current_x, tanke_current_y-tanke_size, zidan_color );

Zidan_current_x = tanke_current_x;

Zidan_current_y = tanke_current_y-tanke_size;

Time_delay ();

}

Else

{

CreateZidan (zidan_current_x, zidan_current_y, getbkcolor ());

Zidan_current_y-= tanke_size;

CreateZidan (zidan_current_x, zidan_current_y, zidan_color );

Time_delay ();

}

IfEat ();

}

IfEat ()

{

/* Zidan_current_x, zidan_curren

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