None |
The definition does not convert. |
Test |
Matrix (n,n,n,n,n,n) |
Defines a 2D conversion, using a matrix of six values. |
Test |
Matrix3D (n,n,N,n,n,n,n , N, n,n,n,n,n,n,N,n) |
Defines a 3D conversion, using a 4x4 matrix of 16 values. |
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Translate (x,y) |
Defines a 2D transformation. |
Test |
Translate3d (x,y,z) |
Defines a 3D transformation. |
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TranslateX (x) |
Define the conversion, just with the value of the X-axis. |
Test |
Translatey (y) |
Define the conversion, just use the Y-axis value. |
Test |
Translatez (z) |
Defines a 3D conversion, just using the Z-axis value. |
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Scale (x,y) |
Defines a 2D scaling transformation. |
Test |
Scale3d (x,y,z) |
Defines a 3D scaling transformation. |
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ScaleX (x) |
Define the zoom transformation by setting the value of the X-axis. |
Test |
ScaleY (y) |
Define the zoom transformation by setting the value of the Y-axis. |
Test |
Scalez (z) |
Define a 3D scaling transformation by setting the value of the Z-axis. |
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Rotate (angle) |
Defines the 2D rotation, which specifies the angle in the parameter. |
Test |
Rotate3d (x,y,z,angle) |
Defines the 3D rotation. |
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Rotatex (angle) |
Defines the 3D rotation along the X-axis. |
Test |
Rotatey (angle) |
Defines a 3D rotation along the Y-axis. |
Test |
Rotatez (angle) |
Defines a 3D rotation along the Z-axis. |
Test |
Skew (x-angle,y-angle) |
Defines a 2D tilt transition along the X and Y axes. |
Test |
SKEWX (angle) |
Defines a 2D tilt transition along the X-axis. |
Test |
Skewy (angle) |
Defines a 2D tilt transition along the Y-axis. |
Test |
Perspective (n) |
Defines a Perspective view for 3D transformation elements. |
Test |