Data Structure ---- linked list queue

Source: Internet
Author: User
Tags pop value

Using the C ++ one-way linked list to implement data structure queue is basically the same as the previous article. It is only inserted at the end of the linked list during insertion, and the elements are the same. They are all taken from the header.

 

# Pragma once # include "stdio. h" // use a linked list to implement queues. first-in-first-out class queue {public: queue (void); queue (int value );~ Queue (void); private: int m_value; queue * m_pnext; public: void push (int value); bool pop (int * value); bool top (int * value ); bool empty (); int size (); void output (); void destroy () ;};# include "stdafx. h "# include" queue. h "// construct an empty queue header pointer queue: queue (void) {m_value = 0x00; m_pnext = NULL;} // construct a queue node queue :: queue (int value) {m_value = value; m_pnext = NULL;} // output the deleted node queue ::~ Queue (void) {printf ("destroy node its value = % d \ n", m_value);} // element in queue void queue: push (int value) {queue * pnode = this; while (pnode-> m_pnext! = NULL) {pnode = pnode-> m_pnext;} queue * newnode = new queue (value); pnode-> m_pnext = newnode; m_value ++ ;} // element output queue bool queue: pop (int * value) {bool result = false; if (m_pnext! = NULL) {* value = m_pnext-> m_value; m_pnext = m_pnext-> m_pnext; result = true; m_value --;} return result ;} // obtain the bool queue: top (int * value) {bool result = false; if (m_pnext! = NULL) {* value = m_pnext-> m_value; result = true;} return result;} // determines whether the queue is empty bool queue: empty () {bool result = false; if (m_pnext = NULL) {result = true;} return result;} // get the queue size int queue: size () {return m_value ;} // element void queue in the output queue: output () {queue * pnode = this; while (pnode-> m_pnext! = NULL) {printf ("index = % d \ n", pnode-> m_pnext-> m_value); pnode = pnode-> m_pnext ;}// destroy the queue void queue:: destroy () {while (m_pnext! = NULL) {queue * pnode = m_pnext; m_pnext = m_pnext-> m_pnext; delete pnode ;}# pragma once # include "stdio. h "// use a linked list to implement queues. first-in-first-out class queue {public: queue (void); queue (int value );~ Queue (void); private: int m_value; queue * m_pnext; public: void push (int value); bool pop (int * value); bool top (int * value ); bool empty (); int size (); void output (); void destroy () ;};# include "stdafx. h "# include" queue. h "// construct an empty queue header pointer queue: queue (void) {m_value = 0x00; m_pnext = NULL;} // construct a queue node queue :: queue (int value) {m_value = value; m_pnext = NULL;} // output the deleted node queue ::~ Queue (void) {printf ("destroy node its value = % d \ n", m_value);} // element in queue void queue: push (int value) {queue * pnode = this; while (pnode-> m_pnext! = NULL) {pnode = pnode-> m_pnext;} queue * newnode = new queue (value); pnode-> m_pnext = newnode; m_value ++ ;} // element output queue bool queue: pop (int * value) {bool result = false; if (m_pnext! = NULL) {* value = m_pnext-> m_value; m_pnext = m_pnext-> m_pnext; result = true; m_value --;} return result ;} // obtain the bool queue: top (int * value) {bool result = false; if (m_pnext! = NULL) {* value = m_pnext-> m_value; result = true;} return result;} // determines whether the queue is empty bool queue: empty () {bool result = false; if (m_pnext = NULL) {result = true;} return result;} // get the queue size int queue: size () {return m_value ;} // element void queue in the output queue: output () {queue * pnode = this; while (pnode-> m_pnext! = NULL) {printf ("index = % d \ n", pnode-> m_pnext-> m_value); pnode = pnode-> m_pnext ;}// destroy the queue void queue:: destroy () {while (m_pnext! = NULL) {queue * pnode = m_pnext; m_pnext = m_pnext-> m_pnext; delete pnode ;}}


Main program test

 

// myqueue.cpp : Defines the entry point for the console application.  //   #include "stdafx.h"  #include "queue.h"   int _tmain(int argc, _TCHAR* argv[]) {     queue myqueue;     for(int i=0; i<10; i++)     {         myqueue.push(i * 10);     }      myqueue.output();     printf("queue size=%d\n", myqueue.size());      if (myqueue.empty())     {         printf("queue is empty\n");     }     else      {         printf("queue is not empty\n");     }      myqueue.destroy();      int value = 0;     for(int i=0; i<10; i++)     {         if (myqueue.pop(&value))         {             printf("pop value=%d successfully\n", value);         }         else         {             printf("pop unsuccessfully\n");         }     }      printf("queue size=%d\n", myqueue.size());      if (myqueue.empty())     {         printf("queue is empty\n");     }     else      {         printf("queue is not empty\n");     }      getchar();     return 0; } // myqueue.cpp : Defines the entry point for the console application.//#include "stdafx.h"#include "queue.h"int _tmain(int argc, _TCHAR* argv[]){ queue myqueue; for(int i=0; i<10; i++) {  myqueue.push(i * 10); } myqueue.output(); printf("queue size=%d\n", myqueue.size()); if (myqueue.empty()) {  printf("queue is empty\n"); } else {  printf("queue is not empty\n"); } myqueue.destroy(); int value = 0; for(int i=0; i<10; i++) {  if (myqueue.pop(&value))  {   printf("pop value=%d successfully\n", value);  }  else  {   printf("pop unsuccessfully\n");  } } printf("queue size=%d\n", myqueue.size()); if (myqueue.empty()) {  printf("queue is empty\n"); } else {  printf("queue is not empty\n"); } getchar(); return 0;} 

 

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