1. mix10 Windows Phone 7 courses video
Course ID |
Course title |
Comment |
Keynote |
Conference keynote |
|
Cl01 |
Changing our game-an introduction to Windows Phone 7 Series |
|
Cl18 |
Windows Phone application platform architecture |
|
Cl20 |
Distributing and monetizing Windows Phone applications and games |
|
Cl13 |
Overview of the Windows Phone 7 Series application platform |
|
Cl14 |
Windows Phone UI and design language |
|
Cl60 |
Silverlight performance on Windows Phone |
Silverlight |
Cl59 |
Unit testing Silverlight and Windows Phone applications |
Silverlight |
Cl02 |
Authoring for Windows Phone, Silverlight 4 and WPF 4 with expression Blend |
Silverlight |
Cl16 |
Building Windows Phone applications with Silverlight, part 1 |
Silverlight |
Cl17 |
Building Windows Phone applications with Silverlight, part 2 |
Silverlight |
Cl22 |
Building a high performance 3D game for Windows Phone |
XNa |
Cl21 |
Building Windows Phone games |
XNa |
Cl19 |
Development and debugging tools for building xNa games for Windows Phone |
XNa |
2. Windows Phone 7 jump start training video tutorial
Session 1: Introduction
Session 2: Building a Silverlight application, part 1
Session 3: Building a Silverlight application, part 2
Session 4: Building games for the Windows Phone 7 Platform
Session 5: Building xNa games for the Windows Phone 7 platform, part 1
Session 6: Building xNa games for the Windows Phone 7 platform, part 2
Session 7: advanced application development, part 1
Session 8: advanced application development, part 2
Session 9: advanced application development, part 3
Session 10: marketing your Windows Phone 7 Application
Session 11: working with media
Session 12: Final Silverlight topics and wrap-up
Courseware (PDF and DEMOS): http://borntolearn.mslearn.net/wp7/m/classresources/default.aspx? WA = wsignin1.0
3. Download Windows Phone Design day course video
Ana and miles, the Windows Phone personas (Tracey Lovejoy, 3:33)
The Metro design language, the inspiration (Jeff Fong, 29:48)
Deconstructing a Windows Phone Application Part 1: Controls (rhon manlapaz, Ryan Bickel, 17: 40)
Deconstructing a Windows Phone application Part2: animation (Jeff Arnold, 34: 22)
Deconstructing a Windows Phone application, Part 3: target sizes (tirthankar Sengupta, 13:39)
Deconstructing a Windows Phone application, Part 4: Globalization (Ayman raslan, Franklin yow: 37: 45)
Deconstructing a Windows Phone application, Part 6: Perceived performance (19: 45)
Designer insights into Panorama and templates (Chad Robert ts, Amy Alberta, 32: 18)
Making audio sing on Windows Phone (Matthew Bennett, 34: 26)
Windows Phone Voice (Karen Kesler, 32: 00)
Designer resources: expression blend overview and roadmap (Celso Gomes, Peter Blois, 41: 20)
Designer resources: Windows Phone documentation (Chris kilbourn, 11: 18)
Designer resources: Windows Phone design templates (Chad Robert ts)
4. xNa Game Development Series tutorial for Windows Phone 7
The tutorials in this series are divided into three major chapters: "Platform", "performance", and "polish", which will be released in the 9th, 10th, and 11th months. The first published content includes:
- Catapult wars lab
- Orientation sample
- Sound and music sample
- 2d graphics sample
- Participant sample
- 2d asset types article
- Intro to C # from objective-C and Java article
- Gestures article
Of course, in addition to this tutorial, do not forget that Windows Phone 7 developer training kit also contains some xNa course content.
Courseware address: http://creators.xna.com/en-US/education/gettingstarted