Communication (communication) based on Socket TCP development of a multiplayer chat room
Introduced
Distinctive Windows Phone 7.5 (SDK 7.1) communication
Example-Developing a multiplayer chat room based on Socket TCP
Example
1. Service End
ClientSocketPacket.cs
Using System;
Using System.Collections.Generic;
Using System.Linq;
Using System.Text; namespace Socketservertcp {///<summary>///a package for client sockets and other related information///</summary> Pub
Lic class Clientsocketpacket {///<summary>///client Socket///</summary>
Public System.Net.Sockets.Socket Socket {get; set;}
Private byte[] _buffer;
<summary>///buffers for this client Socket///</summary> public byte[] Buffer
{get {if (_buffer = null) _buffer = new byte[64];
return _buffer;
} private list<byte> _receivedbyte; <summary>///A byte set of information sent by the client Socket///</summary> public list<byte> Rec Eivedbyte {get {iF (_receivedbyte = = null) _receivedbyte = new list<byte> ();
return _receivedbyte; }
}
}
}