After so many years, domestic publishers have finally released a decent book about game engine design. Although game programming gems and GPU gems were good books in the past, they were greatly compromised after translation.
This book is actually the second version of 3D Game Engine Architecture Engineering, because architecture is based on wild magic3.0, while design 2nd is for 4.0. Maybe many people have an electronic architecture and are reading it, so I 'd like to say, please leave it aside and buy design 2nd. Why? (Well, I admit there is a suspicion of advertising) Because 3.0 is designed for fixed functions, when you design an engine based on shader, the design idea in section 3.0 will mislead you !! In addition, compared with architecture, the content of design 2nd is also more full. It deletes many things that are too basic and trivial, and adds many chapters on collision detection.
Of course, this book is not perfect, but considering that this is the most professional Engine Design book that can be found in the world, you can start with the original 1/5 price, why not buy it :)
Http://product.dangdang.com/product.aspx? Product_id = 20483312
PS: I am not really a bookseller's Holder -_-....................