C # Implementation of interfaces in unity

Source: Internet
Author: User

interfaces can also be inherited a bit similar to the class, the interface is mainly to supplement some of the public properties can not be inherited by the class, for example: dolphins, not fish, have a lot of fish in common, you can encapsulate these commonalities into the interface, in order to invoke.

using unityengine;

using System.Collections;
using System.Collections.Generic;



Interface Isuibian{

    void a();
    void Youyong ();
    void Chifan();


}
Interface Isuibian2:Isuibian{
    
    int Kaiche ();
    float Zoulu ();
    voidPaobu();
    
}

Public class Jiekou: Person,Isuibian2 {

     Public int AA;

     Public void a(){
        Debug.Log ("aaaaaaaa");
    }
     void Isuibian.Chifan(){
        Debug.Log ("Chifan1");
    }
     Public int Kaiche(){
        return 1;
    }
     Public float Zoulu(){
        return 2.0f;
    }
     Public void Youyong (){

}

Public void Paobu () {

}

}

C # Implementation of interfaces in unity

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