Image Recognition: WeChat hop robot and Image Recognition Robot

Source: Internet
Author: User

Image Recognition: Hop robot and Image Recognition Robot
Preparation

  IDE:VisualStudio

  Language:VB.NET/C#

  GitHub:AutoJump.NET

This article will introduce you to a method for achieving a "Hop" robot through image recognition.

Section 1 Image Recognition

All the methods and steps mentioned in this article only involve simple vector calculation.

What computing is required?

Compare the pixel color

Center of Vector Set

Calculate the similarity of colors

An RGB color can be considered as a three-dimensional vector.

Comparing the similarity between two colors, we can calculate their Euclidean distance.

You can also directly compare their angle: the smaller the angle, the more similar the two colors, and vice versa.

  Returns the center of a vector set.

  First, add all the vectors in the set to obtain the vector.S

  Then convert the VectorSDivided by the number of elements in the Set, the result is their center

Figure 1-1 recognition effect Preview

Section 2 identifying points

The premise of finding the box point is to discover the common characteristics of each box.

  Box features

There are two types of target points: diamond or circular boxes.

Only the top color of some boxes is a large area of solid color.

  The background at the bottom of the box is solid, but the color changes as the game starts.

  Vertex features

The top side of the vertex is the background color.

The left side of the vertex (may not apply to the circle) and right side (may not apply to the circle) are the background color.

  Identification Method

Scan pixels from top to bottom to find the box's verticesA

Continue to findASet of all pixels with similar colorsC

FindCThe center point of the pixel set, that is, the point

Figure 2-1 box position Recognition

Section 3 identifying roles

The color of the role is relatively special and can be easily distinguished from the Game image.

  Character features

The role is a chess pawn.

The overall color of the role is consistent, with highlights in some areas.

  Vertex features

The role's vertices are darker in color and easy to differentiate

  Identification Method

Scan pixels from top to bottom to find the role's verticesA

Continue to findASet of all pixels with similar colorsC

FindCThe center point of the pixel set, and the fixed value is offset downward.

Pixel after center offsetDIs the bottom of the role.

Figure 3-1 role bottom Recognition

Section 4 identify interference

Generally, a simple method is only applicable to the vast majority of cases, and errors will occur in specific situations.

  Identification Errors

  When the color on the top of the box is inconsistent

When the top position of the role is higher than the target box

  When the color of the box standing by the role is the same as that of the top of the target box

  Solutions for other interference factors

  Extra-score Animation: latency Solution

Hit center Animation: latency Solution

  Music symbol animation in the music box: Do not stay on the music box.

Figure 4-1 cube (correct)

Figure 4-2 store (deviation Center)

Figure 4-3 music box (deviation Center)

Section 5 measured values

Some program parameters must be obtained through actual tests.

  Recognition Area

  Image Recognition is required only for the 1/3 area in the middle of the screen

  Touch time

The number of milliseconds on the touch screen is exactly twice the distance between the role and the drop point.

If the distance is 500 pixels, You need to press 1000 milliseconds

This ratio applies to devices with a resolution of 1280*720. Different devices may need to be adjusted properly.

  How to calculate otherDeviceResolutionProportion

  Calculation formula: Ratio = 2560/device screen height

For example, for devices with a resolution of 1980*1080, the ratio is 2560/1980 = 1.29.

  

 

Figure 5-1 Recognition area (Shadow)

Appendix

When we are lucky, robots can play at 1000 points automatically.

GitHub: AutoJump. NET

Reference:. NET is used to develop a one-hop Helper Program.

Reference books: the beauty of mathematics [us] Wu Jun published by People's post and telecommunications Publishing House

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