Author: failingProgramMember-eight gods
First, download the three installation files mono for Mac from http://monotouch.net/. The size of this file is about 70 MB, and then download monodevelop. The development IDE is about 10 MB. Finally, download the monotouch SDK, which is about 22 MB.
After that, the installation went smoothly step by step. Because my Mac Mini was installed with a Chinese system, when monodevelop was opened for the first time, the interface was garbled and the text was full of blocks or empty characters.
Later, the user interface language in the settings window was set to English, and the interface was normal.
Garbled interface:
Normal interface:
Next, create a hello World Program. Place a button and add an event Delegate to the button. This is really simple, and there is no need to manage the issue of object release, andCodeThe Smart Tips of is better than that of xcode, a bit similar to vs2010.
Select project type:
Code:
By default, the running fails. Later, the SDK version of the project is set to 4.1, and then runs. successfully, the interface is displayed in the simulator. click the button to bring up a dialog box!
Another benefit is that we can use the LINQ technology here, but it is actually good.
However, all these products use the monotouch SDK, which is unrelated to the ios sdk. That is to say, you must be familiar with the monotouch class library before writing the code, isn't the Mac programming technology I have learned useless ?....
In addition, if the ios sdk is updated, will monotouch be rooted immediately? Will the technical support be maintained? How can we ensure these problems?
Many IOS programming technologies based on objective-C can be found on the Internet, but monotouch is rare. How can we communicate with netizens ???
After thinking about it, is it really worth spending thousands of dollars to buy an authorization? I am not a C # controller, so I have to stop.