Python pygame module usage example-Python tutorial

Source: Internet
Author: User
This article describes how to use the pygame module in python and how to use the pygame module through graphic rendering. it has good reference value, you can refer to the following example to describe how to use the pygame module in python. The specific method is as follows:

import pygame, sys from pygame.locals import *  #set up pygame pygame.init()  windowSurface = pygame.display.set_mode((500, 400), 0, 32) pygame.display.set_caption("hello, world")  BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255)  basicFont = pygame.font.SysFont(None, 48) text = basicFont.render("Hello ,world", True, WHITE, BLUE) textRect = text.get_rect()  textRect.centerx = windowSurface.get_rect().centerx textRect.centery = windowSurface.get_rect().centery  windowSurface.fill(WHITE)  pygame.draw.polygon(windowSurface, GREEN, ((146, 0),  (291, 106), (236, 277), (56, 277), (0, 106)))   pygame.draw.line(windowSurface, BLUE, (60, 60), (120,  60), 4)  pygame.draw.line(windowSurface, BLUE, (120, 60), (60,  120))  pygame.draw.line(windowSurface, BLUE, (60, 120), (120,  120), 4)  pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)  pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,  80), 1)   pygame.draw.rect(windowSurface, RED, (textRect.left - 20,  textRect.top - 20, textRect.width + 40, textRect.height + 40))  pixArray = pygame.PixelArray(windowSurface)  pixArray[480][380] = BLACK  del pixArray   windowSurface.blit(text, textRect)   pygame.display.update()  while True:    for event in pygame.event.get():      if event.type == QUIT:        pygame.quit()        sys.exit()  

The image output after running is as follows:

I hope this article will help you with Python programming.

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