If you want to use C + + to write a simple arithmetic program, it is difficult to believe that people, this is not easy? Then in less than five minutes, rinsed, the following code, a debugging, no problem .....
1#include <iostream>2 using namespacestd;3 intMain ()4 {5 DoubleA =0.0, B =0.0;6 Doubleresult =0.0;7 Charoper;8cout <<"Please enter two number:" ;9Cin >> a >>b;Tencout <<"Please enter an operator:"; oneCIN >>oper; a Switch(oper) - { - case '+': result = a + b; break; the case '-': result = a-b; break; - case '*': result = A * b; break; - case '/': result = a/b; break; - default: +cout <<"without this operator"<<endl; - break; + } acout <<"The result of the operation Is:"<< result <<endl; atSystem"Pause"); - return 0; -}
indeed, The above code is not a problem, I believe that careful friends will be in the division operation to add a pair of the denominator is a zero judgment ...
so, What's the difference between C + + and other languages if the program is this way? Such a powerful C + +, let a four algorithm simple into such a son, but also really sorry for its flexibility and Complexity.
so, isn't it interesting to make the program look more complicated? of course, it's all about looking complicated ...
Since it's more complicated, we'll get a class Out.
#ifndef Mycalc_h_#defineMycalc_h_classmycalc{ public: /** Return value: operation result * Parameter: operator*/ DoubleGetResult (Const Char&oper); /** function: return operand a*/ DoubleGetnumbera ()Const; /** function: return operand b*/ DoubleGetnumberb ()Const; /** Function: Set the value of operand a*/ voidSetnumbera (Const Double&a); /** Function: Set the value of operand b*/ voidSetnumberb (Const Double&b); Mycalc (); Mycalc (DoubleADoubleb): M_numa (a), m_numb (b) {}////initialize list, Initialize two number Virtual~Mycalc ();Private: Doublem_numa;////operand a Doublem_numb;////operand b};#endif
myCalc.h
Since the class has come out, the implementation must not be run off, so go on
1#include"myCalc.h"2#include <iostream>3 4 DoubleMycalc::getresult (Const Char&Oper)5 {6 Switch(oper)7 {8 case '+': 9 returnGetnumbera () +Getnumberb ();Ten break; one case '-': a returnGetnumbera ()-Getnumberb (); - break; - case '*': the returnGetnumbera () *Getnumberb (); - break; - case '/': - if(0.0==Getnumberb ()) + { -Std::cerr <<"Divsion by Zero"<<std::endl; + return 0; a } at returnGetnumbera ()/Getnumberb (); - break; - - default: -Std::cerr <<"there is no operator \ '"<< Oper <<"\ '"<<std::endl; - break; in } - return 0; to } + - DoubleMycalc::getnumbera ()Const the { * returnm_numa; $ }Panax Notoginseng DoubleMycalc::getnumberb ()Const - { the returnm_numb; + } a the + voidMycalc::setnumbera (Const Double&A) - { $M_numa =a; $ } - - voidMycalc::setnumberb (Const Double&B) the { -M_numb =b;Wuyi } the - Mycalc::mycalc () wu { - } aboutmycalc::~Mycalc () $ { -}
MyCalc.cpp
well, The class has been written, so does it look more "tall"?
The task is done, so let's try this piece of Code.
1#include <iostream>2#include"myCalc.h"3 using namespacestd;4 intMain ()5 {6 DoubleNumA =0.0, NumB =0.0;7 CharOper =0;8cout <<"Enter the Numbers:";9CIN >> NumA >>numB;Tencout <<endl; onecout <<"Enter an operator:"; aCIN >>oper; - mycalc mycalc (numA, numB); -cout <<"Result is:"<< Mycalc.getresult (oper) <<endl; theSystem"Pause"); - return 0; -}
Maincalc
This is the end of the program, using only the knowledge of the tip of the C + + iceberg, and there are a number of areas where the program deserves Improvement. You are welcome to Exchange.
C + + arithmetic simple design