C ++ class (9)-heavy arithmetic Relational operators

Source: Internet
Author: User

You are welcome to repost the post, but please mark the author as "nine days Yan Ling". Of course, the link to this post is better.

I could have explained all the reloads in one lecture. Because it was too late yesterday and very difficult, I only talked about the reload input and output operators. Today I will not talk about the concept, let's take a look at "talking about C ++ class (8) -- overload input and output operators" in the previous lecture. Today, we will add some additional operators, which are almost the same, however, I feel that I have a completely different idea after I have entered and debugged it. I wrote all operators except subscripts and member access operators in the following example. You can analyze and debug them yourself. I only debugged a part of the main program.

Example 9.0:

# Include <string>
# Include <iostream>
Using namespace STD;
Class fruit // defines a class named fruit
{
Double price; // defines a price member to indicate the price
Double weight; // defines a weight member to indicate the weight.
String color; // defines the color of a color member.
String name; // defines the name of a name Member.
Double convalue; // defines a convalue member to indicate the total value.
Public:
Friend istream & operator> (istream &, Fruit &); // overload the input Operator
Friend ostream & operator <(ostream &, const Fruit &); // reload the output Operator
Fruit & operator + = (const Fruit & orig) // reload the composite addition operator. The behavior is unknown, so it is strange.
{
If (name! = Orig. Name)
{
Name = Name + "mix" + orig. Name;
}
If (color! = Orig. color)
{
Color = color + "mix" + orig. color;
}
Weight + = orig. weight;
Convalue + = orig. convalue;
Price = convalue/weight;
Return * this;
}
Friend fruit operator + (const Fruit & lf, const Fruit & RF); // overload the addition operator. You must use friend yuan because there are two operands.
Fruit & operator = (Fruit & orig) // overload value assignment operator
{
Name = orig. Name;
Color = orig. color;
Price = orig. price;
Weight = orig. weight;
Convalue = orig. convalue;
Return * this;
}
Bool operator = (const Fruit & orig) // overload equal Operators
{
Return convalue = orig. convalue;
}
Bool Operator! = (Const Fruit & orig) // overload unequal Operators
{
Return! (* This = orig );
}
Bool operator <(const Fruit & orig) // overload less than Operator
{
Return convalue <orig. convalue;
}
Bool operator> (const Fruit & orig) // reload greater than the operator
{
Return convalue> orig. convalue;
}
Bool operator <= (const Fruit & orig) // overload operators smaller than or equal
{
Return * THIS <orig | * This = orig;
}
Bool operator> = (const Fruit & orig) // overload operator greater than or equal
{
Return * This> orig | * This = orig;
}
Void print () // define an output member print ()
{
Cout <weight <"kilogram" <color <"" <name
<"Worth" <convalue <"yuan." <Endl;
}
Fruit (const double & DP, const double & DW, const string & CST = "green ",/
Const string & NST = "apple"): price (DP), weight (DW), color (CST), name (NST) // Constructor
{
Convalue = price * weight;
}
Fruit (const Fruit & orig) // defines a replication Constructor
{
Name = orig. Name;
Color = orig. color;
Price = orig. price;
Weight = orig. weight;
Convalue = orig. convalue;
}
~ Fruit () // The Destructor does not need to be defined, so you can use the system.
{
}
};
Ostream & operator <(ostream & out, const Fruit & S)
{
Cout <S. weight <"kilogram" <S. Color <"<S. Name
<"Worth" <S. convalue <"yuan .";
Return out;
}
Istream & operator> (istream & in, Fruit & S)
{
Cout <"Price :";
In> S. price;
Cout <"Weight :";
In> S. weight;
Cout <"What :";
In> S. Color> S. Name;
S. convalue = S. Price * S. weight;
If (! In)
Cerr <"wrong input! "<Endl;
Return in;
}
Fruit operator + (const Fruit & lf, const Fruit & RF)
{
Fruit RET (LF );
RET + = RF;
Return ret;
}

Int main ()
{
Fruit greenapple (3.0, 10.0 );
Fruit redapple (4.5, 10.0, "Red ");
Fruit mixapple = greenapple + redapple;
If (greenapple = redapple)
{
Cout <"they are the same :";
}
If (greenapple! = Redapple)
{
If (greenapple> redapple)
Cout <"biger:" <greenapple <Endl;
If (greenapple <redapple)
Cout <"biger:" <redapple <Endl;
}
Cout <greenapple <Endl;
Cout <redapple <Endl;
Cout <"mix:" <mixapple <Endl;
 
Return 0;
}

The program is very simple, and there are enough comments, so I will not explain them much. Some suggestions are to say that the operators of the two parameters will use the membership function, because the member function has a hidden parameter This, operators can be called to simplify each other. For example, operator + uses operator + =, operator> =, and operator>. For the value assignment operation, remember to return a reference to * This, for continuous use, such as a = B = C or D + = e + = f.

If you think the form of a = B = C is quite understandable, but you are unfamiliar with the form of D + = e + = f and do not know what is going on, I will give an example.

Example 9.1:

# Include <iostream>
Using namespace STD;
Int main ()
{
Int A = 1;
Int B = 3;
Int c = 4;
Int d = 6;
D + = a + = B + = C;
Cout <"A:" <A <Endl
<"B:" <B <Endl
<"C:" <C <Endl
<"D:" <D <Endl;
Return 0;
}

When you see the result, you will understand that the + = Operator is read from the right, and why do we need to return * This is a good understanding. We actually return the left operand.

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