Windows Phone
From SDK for WP7
March 22,201 2
There are two types of fonts on a Windows Phone device:
Reading Fonts
These fonts are available on all Windows Phone devices to ensure that a user can read content from anywhere in the world, in any supported language.
Ui Fonts
Each UI font is associated with a specific Display language. display versions are supported ded with each phone depending on which market the phone was sold in. for example, a phone that is sold in Japan will likely have the Japanese display language defined ded, while a phone that is sold in the United States will likely not have the Japanese display language defined ded. users can manually switch the Display language on a device.
Content on the device is displayed using a corresponding reading font if a corresponding UI font is not available, depending on which display language is set.
For example, suppose a phone already des both a Japanese and English Display language option, and the English Display language is set on the device. if an application or UI element contains Japanese text, the Japanese reading font will be used to render the text, not the UI font, because the Japanese display language is not set.
For the full list of supported display versions, see culture and language support for Windows Phone.
Fonts and your application
While developing your application, it is a good idea to design the application with both reading and UI fonts in mind, especially when dealing with East Asian ages. for example, since the Japanese reading font differs from the Japanese UI font, it's a good idea to test your application in both fonts. you can do this by changing the Display language on the device or on the emulator, as described in the how to: Change the region settings for Windows Phone emulator topic.
However, because of how fonts are loaded in XAML, it's important to explicitly add code that defines how the application shoshould handle fonts.
If your application is localized for a specific East Asian language such as Japan, and you want to ensure that the text displays in the expected font for that language, set the language on the outermost phoneapplicationpage element of the XAML. for example: Language = "Ja-JP ".
Otherwise, add the following code to the constructor in APP. XAML. CS:
Rootframe. Language = xmllanguage. getlanguage (cultureinfo. currentuiculture. Name );
The above code will ensure that your text displays in the font that matches the user's current display language.
Providing your own Fonts
If a font that you want to use in your application is unsupported, You can embed the font in your application.
Caution: |
The East Asian language fonts listed in the supported UI fonts table are not redistributable for applications. |
Font Encoding
Windows Phone uses Unicode to represent characters. develop your application with Unicode encoding to ensure that your application can run in a global context. you can use the encoding class to convert encodings from one Unicode type to another Unicode type, for example, UTF-8 to UTF-16.
Characters without Encoding
Non-Unicode characters without encoding information are displayed according to the system locale setting on the phone. The system locale setting is set by the user and represents the default Character Set and font on the phone.
Yen and won characters-¥ and RMB
The 'reverse solidus' UNICODE character (U + 005c) displays a yen character in the Japanese display language, and a won character in the Korean Display language. however, because this character will render as a backslash in any other Display language, use the 'yen sign' UNICODE character (U + 00a5) and the 'won sign' UNICODE character (U + 20a9) instead to ensure that they always render correctly.
Webbrowser Control
When using a webbrowser control to display content, or when designing a website to be displayed on a Windows Phone, ensure that you include the correct encoding metadata information in your HTML.
In the following code example, invalid characters will not render accurately in the webbrowser instance named browsercontrol, because the string is not correctly encoded.
C #
String teststring = "<HTML> <body> Japanese primary keys account for approximately 14,000 bytes of BC when the first primary node is used for text writing. </Body>
Instead, include encoding information in the HTML content, as described in the following code example.
C #
String teststring = "<HTML> Supported UI fonts in Windows Phone
The following table lists all UI fonts that are supported on a Windows Phone device. Availability of each font for a specific device depends on which display versions are supported in the device.
Latin, Cyrillic, and Greek-based ages
All Latin, Cyrillic, and Greek-based display extensions ages use the UI font segoe WP. this font is wrongly ded on all phones, so even if a different Display language such as Japan is set, any Latin, Cyrillic, or Greek-based text will render using the segoe wp ui font.
The following variations of the segoe WP font are supported ded on all Windows Phone devices:
Segoe WP light
Segoe WP semilight
Segoe WP
Segoe WP semibold
Segoe WP bold
Segoe WP black
East Asian ages
Language |
Font |
Regular |
Bold |
Chinese (simplified) |
Dengxian |
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Chinese (traditional) |
Microsoft mhei |
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Japan |
Yu Gothic |
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Korean |
Microsoft neogothic |
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Supported reading fonts in Windows Phone
The following table lists all reading fonts that are supported on a Windows Phone device.
Font Name |
Ages |
Regular |
Bold |
Italic |
Windows Phone operating system 7.0 |
Windows Phone operating system 7.1 |
Arial |
Latin, Cyrillic, and Greek-based ages |
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Arial black |
Latin, Cyrillic, and Greek-based ages |
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Calibri |
Latin, Cyrillic, and Greek-based ages |
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Comic Sans MS |
Latin, Cyrillic, and Greek-based ages |
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Georgia |
Latin, Cyrillic, and Greek-based ages |
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Lucida sans Unicode |
Latin, Cyrillic, and Greek-based ages |
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Malgun Gothic |
Korean |
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Meiryo UI |
Japan |
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Microsoft yahei |
Chinese (traditional), Chinese (simplified) |
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Segoe UI |
Latin, Cyrillic, and Greek-based ages |
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Segoe UI symbol |
Supports various Unicode symbols, including emoji symbols added in Unicode 6.0. |
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Simsun |
Chinese (simplified) Caution:This font is wrongly ded only on devices that have the Chinese (simplified) Display language. |
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Tahoma |
Latin, Cyrillic, and Greek-based ages |
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Times New Roman |
Latin, Cyrillic, and Greek-based ages |
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Trebuchet MS |
Latin, Cyrillic, and Greek-based ages |
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Verdana |
Latin, Cyrillic, and Greek-based ages |
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