Game companies develop streaming media technology and run 3D games without graphics cards

Source: Internet
Author: User

 

According to foreign media reports, a new technology developed by a Silicon Valley startup company will provide users with streaming media Video Game services similar to streaming media music and video, and is expected to completely subvert the existing gaming industry landscape.

The onlive company plans to present this new technology at the Game Developers Conference, held in San Francisco on the evening of April 9, March 24. This technology can push video games to users as needed and pose a powerful threat to existing video game hosts.

Onlive said the technology was developed over seven years. The user will not notice any delay during use. When you press the shooting key, the streaming media Video Game images sent over the Internet will also be shot at the same time.

This was completely impossible in the past. Although the streaming media mode has been implemented for both music and movie, these files can be compressed to reduce the file size before transmission, however, video games cannot be compressed because they need real-time feedback. Therefore, people can only choose to play a video game through the Microsoft Xbox or Sony PlayStation game host, or download the game to a PC for running.

Onlive technology breaks this limit through the new compression technology, allowing game servers to interact with gamers in real time through broadband. Because the game runs on a remote server, even if the user is using a computer older or even having no video card, the game can run smoothly. The display chip in the video card is the core component of video games. Using a device named "microconsole", you can also play games directly on a TV, and the device is only as large as a tape.

Onlive recently demonstrated how crysis runs in its system. This complex shooting game previously only ran on PCs, Mac, or a game host connected to a TV.

Onlive said that users would not use the company's services to exceed the traffic limit set by Internet service providers. For example, if you are using the Comcast broadband service, it will take 284 hours to go online, that is, 12 days. However, data from Nielsen, a U.S. market research firm, shows that the average gaming time for many players is less than 60 hours per month.

Onlive plans to officially launch this first-class media and video game service later this year. The charges will be based on monthly rental fees, but the specific amount has not yet been disclosed. Major game publishers such as yidian, Take-Two, and Eidos have signed agreements with onlive. Onlive said that the new game was also available on the company's platform when it was launched.

Onlive investors include Warner Brothers Under Time Warner, Autodesk, a graphics software manufacturer, and Maverick Capital, an investment company. If onlive develops rapidly as investors wish, it will have a huge impact on game retail giants such as gamestop. This is exactly the same effect that digital music has on the sales volume of the traditional recording industry.

 

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