1.1. What is game design:
Game Design is the process of creating game content and rules. A good game design is to create a goal that inspires players' enthusiasm for customs clearance and the rules that players need to follow when pursuing these goals.
Notes:[In this sentence, we can brainstorm and think about what kind of game we want to play to make players passionate and clear customs. meaningful decisions can be a very unconventional one, for example, the game process treats your family as an element of the game, and then discards one of your family as an element, so that you do not have to carry on with customs clearance.]
1.1.1 The game should be player-centric, so that the game itself has the ability to inspire players to move forward in the direction the designer imagined. When thinking about players, pay attention to the following issues:
• What does this game do?
• How do I play?
• How can I win?
• Why do I want to play?
• What should I do?
Notes:[I think this is the key to the entire game. Only by clarifying what your game wants to do to players, how players want to play, how to win, and how players want to do it, how to play and how to win, we can add a guide on the game menu. Many games in iOS game development will have a simple interface introduction, this can be used for reference. As for how you want to design a passion for the player experience from the user's perspective, you can continue to read it later.]
1.1.2. meaningful decisions on Game Design
Game design is to create opportunities for players to make meaningful decisions that affect the results of the game. You may wish to consider the many decisions that can bring about the final victory in the boxing competition. As mentioned in the book, for example, how much training time is required to determine the opponent's weaknesses.
Notes:[As for boxing, can we make an iOS game and an online game? In our own checkpoints, we cut down the boss and use private training to enhance our skills in all aspects, what about network PK? The article also provides examples of the series of civilization in "simulation of life" and "Sid Meier", which allows players to make dozens of decisions every minute. In IOS games, you can set the boxing training method and training time for players to have more options, and make each choice affect the gameplay of the entire game. When you lose a game, you may think about whether you have made the wrong choice .]
The book provides some examples:
Army configuration in Real-Time Strategic games (RTS) or turn-based strategic games
In role-playing games (RPGs), The role can be allocated during the upgrade process.
Notes:[Of course, I think the above examples are all conventional, and there are other examples in the book, which will not be illustrated. Regarding the issue of real estate tycoon, there is no more choice but to "Pay the dice" and no more choice for players. Of course, this app has been used in many websites in China to draw iPad and iPhone games. I can't help but praise the Chinese .]
1.2 game design type
World design: the background stories, scenarios, and themes of the entire game are designed by the primary or exclusive designer.
System design: Create game rules and underlying data models. Many of the books are about system design.
Content Design: mainly involves the creation of charcater, item, puzzle, and tasks. This also has a considerable amount of content in role-playing and card-collecting games.
Game writing: The book describes the preparation of dialogs and stories in the game.
Game level design: This involves the game's Map Layout and object placement.
Notes:[For iOS games, most of them are world design, system design, and game level design. We need to design the game themes and various level scenarios, layout of each scenario and game rules, this is common in iOS game development. The most important thing is how to design themes and corresponding game rules and design the scenario of checkpoints.]
I am interested in reading books in this area recently, so I will take some notes based on my imagination during the reading process for you to share. You are welcome to make a picture.