This article was prepared by a game developer. So many iPhone games, what should I pay attention to when designing iPhone games? How can we make our games stand out, attract and retain players, and how can developers earn revenue from the games?
Do not allow gamers to spend too much time Customs Clearance
Usually, I will be idle during short trips or cooking and play games like cut the rope or kangaroo run because these games are very simple, it may take up to 10 seconds to pass the first level. In simple checkpoints, you will soon be able to know the basic rules or some new features of the game before you encounter a challenge or a game trick, difficult customs clearance can take up to a few minutes. Due to the short customs clearance time, you may try more than 10 times before successful customs clearance, since every attempt will not take too much time, you will not give up completely and try again.
Each section
Generally, successful iPhone games have many barriers. For example, cut the rope has more than 200 levels, and each level is divided into different chapters, each time you add a chapter, you will add a new feature. It will be relatively simple at the beginning, allowing gamers to practice their hands. In many cases, there will be new weapons or new targets to interact with you, the game becomes more and more complex and more challenging, because the new goal will be combined with the goal described in the previous chapter.
Of course, you can also use the new features in some strange ways. The best example is the sea bread in Angry Birds.
Scores per score
Rating the player's results can prolong the game's life. When the game is over, it does not mean that the game is over when the player enters the next level. Can you spend less time playing? Can I get a higher score? Do you want to get a rating of Several stars at a certain level? Many players want to pursue perfection. They have been playing for a certain level, but if they do not earn a High Star rating, they will not stop. They will continue to play until their scores are high, this prolongs the life of the game.
Bind to GameCentre/OpenFient
Releasing a score or all achievements to a single website adds a multi-play element to the game introduction, because players will encourage friends to download and play together, in this way, the game will be promoted virtually.
Frequent Updates
At the beginning of the game "cutting rope", there were only a few features added each time a chapter was added, which always extended the lifecycle of the game. After one year, the game reached more than 200 levels, it is very popular, and Apple will encourage developers to improve their applications or games.
Multiple themes
Both the Angry Birds and the besieged heroes have a lot to do. The new way to keep the game from one to the other is to change the game picture based on the game theme, for example, angry birds now has more than 20 different birds, which makes it very likely that game roles change their image slightly and prolong their service life.
Try a five-year-old child
Simplicity is the key. If a five-year-old child doesn't understand the game and cannot pass the first level, the game may be a bit complicated. He has read an article recently, A game developer will equip his children with iPhones and watch them play games.
Encourage gamers to rate the game
Rating is very important, especially for paid games. If you are a player and want to see if you have a value before buying a game, rating is very important, if no one ratings your game to, your buyers are limited. Now many games will let players rate it.
In-APP purchase
This has now become a way for many developers to earn revenue. Have you heard of a "drug dealer" model? This is actually an advanced version of the Free value-added mode. The game is free, but players are required to pay cash after they become addicted. If you look at the Top Grossing of the AppStore, you will find that this mode is quite successful. The first place is Dragon Valley DragonVale. The game is downloaded for free, then we provide a series of in-app purchases.
Another benefit of In-app purchases is the provision of a game currency that skips a certain level. If a player is very fond of a game, however, it cannot be used in any way, you can make money to skip this step to the next level.
Release Lite version
Many Top paid games have lite versions, which can be downloaded for free and have two chapters or advertisements. This allows gamers to try the game before buying it, this is a huge driver for stimulating players to play games, but it is also possible that the players will give up the game after they finish.