Ching
Original address: http://blog.csdn.net/qingdujun/article/details/33344289
First, draw the image
- Use the DrawImage () method to draw the image. The drawing environment provides three different versions of the method.
- DrawImage (Image,x,y): Draws a picture in the canvas (x, y).
- DrawImage (Image,x,y,width,height): Draws the picture in the canvas (x, y) and zooms it to the specified width and height.
- DrawImage (image,sourcex,sourcey,sourcewidth,sourceheight,x,y,width,height): Cut a rectangular area from the picture (Sourcex,sourcey, Sourcewidth,sourceheight), zooms to the specified width and height, and is drawn in the canvas (x, y).
Second, label
Before you draw a picture, you also need to load the picture into your browser. Here we just add a tag behind the canvas tag.
Third, draw pictures
<! DOCTYPE html>Iv. Drawing Effect
Five, attach the original tank material
References: (India) Xiang Card (SHANKAR,A.R.) (author). She Guanglei (translator). HTML5 Game Development Advanced Guide [M]. Beijing: Electronic industry Press, 2013.9-10.