A basic IOS sound playback Support class. You can check if there are not many comments.
#import <Foundation/Foundation.h>#import <AudioToolbox/AudioToolbox.h>#import <AVFoundation/AVFoundation.h>@interface Sound_Base : NSObject{ float volume; BOOL is_turnON; AVAudioPlayer *mainMenuMusic_Player; SystemSoundID btn_soundID; SystemSoundID err_soundID; }@property (nonatomic) BOOL is_turnON;@property (nonatomic) float volume;@property (nonatomic,retain) AVAudioPlayer *mainMenuMusic_player;@property (nonatomic) SystemSoundID btn_soundID;@property (nonatomic) SystemSoundID err_soundID;-(void)setSoundSwitch:(BOOL)sound_state;-(void)setUIVolume:(float)f_volume;-(void)initSound;-(void)playSysSound:(SystemSoundID)sys_sID;-(void)stopAllMusic;
#import "Sound_Base.h"@implementation Sound_Base@synthesize mainMenuMusic_player;@synthesize volume;@synthesize is_turnON;@synthesize btn_soundID;@synthesize err_soundID;-(void)dealloc{ if (self.mainMenuMusic_player.playing) { [self.mainMenuMusic_player stop]; } [mainMenuMusic_player release]; if (btn_soundID) { AudioServicesDisposeSystemSoundID(btn_soundID),btn_soundID = 0; } if (err_soundID) { AudioServicesDisposeSystemSoundID(err_soundID),err_soundID = 0; } [super dealloc];}-(void)initSound{ NSString *mainMenuMusic_path = [ [NSBundle mainBundle] pathForResource:@"bgm_0" ofType:@"aac"]; NSURL *mainMenuMusic_url = [NSURL fileURLWithPath:mainMenuMusic_path]; self.mainMenuMusic_player = [ [AVAudioPlayer alloc] initWithContentsOfURL:mainMenuMusic_url error:nil]; self.mainMenuMusic_player.numberOfLoops = -1; [self.mainMenuMusic_player prepareToPlay]; NSString *btnSound_path = [[NSBundle mainBundle] pathForResource:@"sys_click" ofType:@"aiff"]; AudioServicesCreateSystemSoundID( (CFURLRef)[NSURL fileURLWithPath:btnSound_path], &btn_soundID); NSString *errSound_path = [[NSBundle mainBundle] pathForResource:@"sys_error" ofType:@"aiff"]; AudioServicesCreateSystemSoundID( (CFURLRef)[NSURL fileURLWithPath:errSound_path], &err_soundID); //todo get volume and is silence is_turnON = YES; float f_volume = 1.0; [self setUIVolume:f_volume]; }-(void)setSoundSwitch:(BOOL)sound_state{ self.is_turnON = sound_state; if ( self.is_turnON ) { self.mainMenuMusic_player.volume = self.volume; } else { self.mainMenuMusic_player.volume = 0; }}-(void)setUIVolume:(float)f_volume{ self.volume = f_volume; if ( self.is_turnON ) { self.mainMenuMusic_player.volume = f_volume; } else{ self.mainMenuMusic_player.volume = 0; } }-(void)playSysSound:(SystemSoundID)sys_sID{ if ( self.is_turnON ) { AudioServicesPlaySystemSound(sys_sID); } }-(void)stopAllMusic{ [self.mainMenuMusic_player stop];}@end
After the application is initialized, this type of object is created and its initialization function is called. The sound can be further added. You can call the corresponding function when playing the video.
Some functions have not been completed, such as obtaining the volume in the configuration, saving the volume settings, and switching the sound.
In addition, audioservicesplaysystemsound (sys_sid); the sound does not know how to control the volume ~~
Reprinted please indicate from: http://blog.csdn.net/zhao_yin