Tag:swing mobile mouse game
Package Com.day09.am01;import Java.awt.color;import Java.awt.graphics;import java.awt.event.keyevent;import Java.awt.event.keylistener;import Java.awt.event.mouseevent;import Java.awt.event.mousemotionlistener;import Java.util.timer;import Java.util.timertask;import Javax.swing.jframe;import Javax.swing.joptionpane;import javax.swing.jpanel;/* * window + panel + fixed * 2--draw a small ball on the panel (central) * 3--let the ball move * 4--to determine the direction and direction of the ball movement, and the correction of the direction of processing, to achieve the ball rebound * 5-- Add bezel and implement mouse control bezel movement * 6--small ball touch bezel and do not touch the bezel case Processing * * */public class Ttqgame extends JFrame implements Mousemotionlistener{private Static final Long serialversionuid = 1l;private int fw = 800; The size of the window private int fh =;p rivate TTQP ttqp = null;p rivate int bx = 200; The initial position of the ball is private int by =;p Rivate int b2r = 50; The size of the ball is private String direction = "Right_down"; Initial direction right lower private timer timer = new timer ();p rivate int block_x =;p rivate int block_y = 580;p rivate int block_w = 100 ;p rivate int block_h =;p rivate int speed = 1;p rivate int score = 0;Public Ttqgame () {this.setalwaysontop (true); this.setundecorated (true); This.getcontentpane (). SetBackground ( Color.Black); This.setsize (FW, FH); This.setlocationrelativeto (null); this.setresizable (false); ttqp = new Ttqp (); This.add (TTQP); this.setvisible (true); This.addmousemotionlistener (this); This.addkeylistener (new KeyListener () {@ overridepublic void keytyped (KeyEvent e) {} @Overridepublic void keyreleased (KeyEvent e) {} @Overridepublic void keypressed (KeyEvent e) {if (E.getkeycode () ==32) {system.exit (0);}});} Class Ttqp extends jpanel{private static final long serialversionuid = 1l;public ttqp () {This.setopaque (false); Timer.sche Dule (New TimerTask () {@Overridepublic void Run () {//Implement the Movement of the ball */* * Defines the coordinate processing */if ("Right_down") for each direction. Equalsignorecase ( direction) {//lower right position processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *///if the ball bottom y coordinate value = the y coordinate of the top of the bezel by + b2r >= block_y//And the small ball bottom X coordinate value = x coordinate of the top of the bezel bx + B2R/2 >= block_x// and the X coordinate value of the top of the bezel + the width of the bezel bx + b2r/2 <= block_x + block_w//Then normal direction of change//otherwise the program stop GAME over//if (BY+B2R>=FH) {//Bottom of the judgment//i F ("Right_down". Equalsignorecase (direction)) {//ball from lower right//direction = "right_up";//}else{//ball from lower left//direction = "Left_ Up ",//}//}if (by + b2r >= block_y && bx + b2r/2 >= block_x && bx + b2r/2 <= block_x + block_w) {if ("Right_down". Equalsignorecase (direction)) {//ball from lower right direction = "right_up"; speed + +; score + +;} else{//ball from lower left direction = "left_up"; speed + +; score + +;}} if (by + b2r >= FH) {joptionpane.showmessagedialog (TTQP, "Game Over!", "Player tip info", joptionpane.default_option); Runtime.getruntime (). exit (0);} if (BX+B2R>=FW) {//The right side of the judgment if ("Right_up". Equalsignorecase (direction)) {//ball from upper right direction = "left_up";} else{//ball from lower right direction = "Left_down";}} if (by<=0) {//top-side judgment if ("Left_uP ". Equalsignorecase (direction)) {//ball from upper left direction =" Left_down ";} else{//ball from upper right direction = "Right_down";}} if (bx<=0) {//left to determine if ("Left_up". Equalsignorecase (direction)) {//ball from upper left direction = "right_up";} else{//ball from lower left direction = "Right_down";}} TTQP.this.repaint ();}}, 0, 10);} @Overridepublic void Paint (Graphics g) {G.setcolor (color.white); G.filloval (bx, by, B2R, B2R); G.setcolor (Color.pink); G.fillrect (block_x, block_y, Block_w, block_h); G.setcolor (color.red); g.DrawString ("Score:" + score, 20, 20);}} public static void Main (string[] args) {new Ttqgame ();} @Overridepublic void mousedragged (MouseEvent e) {//drag-and-drop method for controlling the movement of the bezel block_x = E.getx (); if (block_x <=0) {block_x = 0;} if (Block_x+block_w >=fw) {block_x = Fw-block_w;} This.repaint ();} @Overridepublic void mousemoved (MouseEvent e) {}}
It's a man who insists on 20 seconds. Java Swing Pinball Game