The abstract abstract class and function are implemented in this paper, and its function is to compute the area of triangles and circles.
Abstract-oriented programming means that when designing an important class, the class is not oriented to a specific class, but rather to an abstract class, and the important data in the design class is an object declared by an abstract class, rather than an object declared by a specific class. is to use abstract to design the implementation of user needs.
Step one: Define an abstract class geometry, define an abstract Getarea () method in the class, geometry the following class. This abstract class abstracts all methods of calculating the area into one identity: Getarea () does not need to consider algorithmic details.
Public abstract class geometry{public
abstract Double Getarea ();
}
When a Non-abstract class is a subclass of an abstract class (such as geometry), it must override the abstract method of the parent class (such as Getarea ()) and give the method body.
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In the following complete test
We will use the five class 1.Pillar 2.Geometry 3.Lader 4.Circle 5.example5_10
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1.Pillar
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2. Geometry (abstract Class)
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3.Lader
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4.Circle
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5.EXAMPLE5_10 Test class
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Let's take a look at the code implementation
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Column Body Pillar class
Package com.ash.www;
public class pillar{
Geometry bottom; Geometry object to finish member
double height; High
pillar (Geometry bottom, double height) { //define constructor
this.bottom = bottom;
this.height = height;
}
void Changebottom (Geometry bottom) {
this.bottom = bottom;
}
Public double Getvolume () {return
Bottom.getarea () * height;
}
}
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Geometry Geometry Class (abstract class)
Package com.ash.www;
Public abstract class Geometry {public
abstract double Getarea ();
}
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Trapezoidal Lader Class
Package com.ash.www;
public class Lader extends geometry{ //Inheriting abstract class Geometry
Double A, B, H;
Lader (double A, double B, double h) {
this.a = A;
this.b = b;
This.h = h;
}
Public double Getarea () {return
(1/2.0) * (A + b) * H;
}
}
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Round Circle Class
Package com.ash.www;
public class Circle extends geometry{ //Inheriting abstract class Geometry
double R;
Circle (Double R) {
THIS.R = R;
}
Public double Getarea () {return
(3.14 * r);
}
}
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EXAMPLE5_10 Test class
Package com.ash.www;
public class Example5_10 {
/**
* @param args */public
static void Main (string[] args) {
//TODO auto- Generated method stub
pillar pillar;
Geometry tuxing;
tuxing = new Lader (in); Tuxing as a reference to the Lader object
System.out.println ("Lader area:" + Tuxing.getarea ());
Pillar = new Pillar (tuxing,);
System.out.println ("ladered pillar Area:" + pillar.getvolume ());
tuxing = new Circle (a); Tuxing as a reference to the Circle object
System.out.println ("When radius = ten, the Circle area:" + Tuxing.getarea ());
Pillar.changebottom (tuxing);
System.out.println ("Circled Pillar Area:" + pillar.getvolume ());
}
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After reading this article, do you have a deeper understanding of the abstraction of abstract abstract classes and function implementations?