1. Definition
Singleton mode (Singleton), also known as the list mode, is a common software design pattern. When you apply this pattern, the class of the Singleton object must guarantee that only one instance exists. Many times the entire system needs to have only one global object, which helps us coordinate the overall behavior of the system. For example, in a server program, the configuration information for this server is stored in a single file, which is read uniformly by a singleton object, and then the other objects in the service process are then given the configuration information through this singleton object. This approach simplifies configuration management in complex environments.
Characteristics
Singleton mode can have only one instance.
The Singleton class must create its own unique instance.
The Singleton class must provide this instance to other objects.
2. Pros and cons
Advantages:
1. In the singleton mode, the active singleton has only one instance, and all instances of the Singleton class are given the same instance. This prevents other objects from instantiating themselves, ensuring that all objects have access to an instance
2. The singleton mode has a certain scalability, the class itself to control the instantiation process, the class in the process of changing the instantiation has the corresponding flexibility.
3. Provides controlled access to a unique instance.
4. Because there is only one object in system memory, system resources can be saved, and the singleton mode can undoubtedly improve the performance of the system when objects that need to be created and destroyed frequently.
5. Allow a variable number of instances.
6. Avoid multiple uses of shared resources.
Disadvantages:
1. Not applicable to changing objects, if the same type of object is always to be changed in different use case scenarios, the singleton will cause data errors, cannot save each other's state.
2. Because there is no abstraction layer in the simple interest mode, the expansion of the Singleton class is very difficult.
3. The duty of the Singleton class is too heavy to a certain extent contrary to the "single principle of responsibility".
4. The misuse of the singleton will bring some negative problems, such as a singleton class designed to conserve resources for the database connection pool object, which could result in a connection pool overflow for programs that share connection pool objects, and if the instantiated objects are not exploited for a long time, the system is considered garbage and is recycled, which results in the loss of the object state.
3. Code implementation
1. Lazy, thread insecure
public class Singleton { private static Singleton instance; Private Singleton () {} public static Singleton getinstance () { if (instance = = null) { instance = new Singleto n (); } return instance;} }
2. Lazy, Thread-safe
public class Singleton { private static Singleton instance; Private Singleton () {} public static synchronized Singleton getinstance () { if (instance = null) { Instan CE = new Singleton (); } return instance;} }
3. A Hungry Man
public class Singleton { private static Singleton instance = new Singleton (); Private Singleton () {} public static Singleton getinstance () { return instance; }}
4. A hungry man, variant
public class Singleton { private static Singleton instance = new Singleton (); Private Singleton () {} public static Singleton getinstance () { return instance; }}
5. Static Inner class
public class Singleton { private static class Singletonholder { private static final Singleton INSTANCE = new Si Ngleton (); } Private Singleton () {} public static final Singleton getinstance () { return singletonholder.instance; }}
6. Enumeration
public enum Singleton { INSTANCE; public void Whatevermethod () { }}
7. Double check Lock
public class Singleton { private volatile static Singleton Singleton; Private Singleton () {} public static Singleton Getsingleton () { if (Singleton = = null) { synchronized (single Ton.class) { if (singleton = = null) { singleton = new Singleton ();}} } return singleton;} }
4. Summary
Class has only one instance
Class must provide a globally unique accessible point
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