Design the samples in Java.
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Introduction
Design patterns are formalized best practices and programmer can use to solve common problems when designing a appli cation or system.
Design patterns can speed up the development process by providing tested, proven development.
Reusing design patterns helps to prevent subtle issues, can cause major, and IT problems also code improves Y for coders and architects who are familiar with the patterns. List of Design Patterns creational Patterns
Creational Design Patterns Abstract the instantiation process. They help make a system independent the how its objects are created, composed, and represented. Abstract Factory Builder Factory method Prototype Property Singleton Multiton Object Pool structural Patterns
Structural patterns are concerned with how classes and objects are to form composed larger. Adapter Bridge composite Decorator façade Flyweight Proxy Service Locator Servant Event aggregator Behavioral Patterns
Behavioral patterns are concerned with algorithms assignment of responsibilites. Chain of responsibility Command interpreter iterator Mediator Memento Observer State strategy Template method Visitor Null Object intercepting Filter specification Dependency injection concurrency Patterns
Concurrency patterns are those types of design patterns this deal with the multi-threaded programming. Double Checked Locking Thread Pool presentation Tier Patterns
Presentation Tier patterns are top-most level of the application, this are concerned with translating tasks and results To something the user can understand. Model-view-controller model-view-presenter Flux architectural Patterns
An architectural the pattern are a general, reusable solution to a commonly occurring problem in software architecture a Given context. Data Access Object Service Layer Integration Patterns
Integration patterns are concerned with how software applications and exchange data. Tolerant Reader Idioms
A programming idiom is a means of expressing a recurring construct into one or more programming. Generally speaking, a programming idiom is a expression of a simple task, algorithm, or data structure. Not a Buil T-in feature in the programming language being used, or, conversely, the use of a unusual or notable feature T into a programming language. What distinguishes idioms from patterns are generally the size, the idioms tend to being something the while the small AR e larger. Execute Around Poison pill Callback Lazy Loading Double Dispatch Resource acquisition is initialization Private Class Data Abstract factory↑
Intent:provide a interface for creating families of related or dependent objects without specifying their concrete class Es.
Applicability:use the Abstract Factory pattern when a system should is independent of how it products are created SED and represented a system should is configured with one of multiple families of products a family of related product OB Jects is designed to being used together, and you need to enforce this constraint your want to provide a class library of PROD Ucts, and your want to reveal just their interfaces, not their implementations
Real World Examples: