Java Swing develops short and concise Tetris Games source code download, only 300 lines of code

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Original: Java Swing development of short and concise Tetris game source code download, only 300 lines of code

Source code: Http://www.zuidaima.com/share/1550463495146496.htm

Java Swing development of short and short Tetris game source code download, only 300 lines of code, a long time ago to find a swing implementation of the Russian block, the shorter, the algorithm is worth a look

Verified code available, indeed short and concise, worth downloading.

Package Com.zuidaima.swing.game;import Java.awt.*;import Java.awt.event.actionevent;import Java.awt.event.actionlistener;import Java.awt.event.keyevent;import Java.awt.event.keylistener;import javax.swing . *;import javax.swing.timer;/*** @author http://www.zuidaima.com**/public class Tetris extends JFrame {public Tetris ()        {Tetrisblok a = new Tetrisblok ();        Addkeylistener (a);    Add (a);        } public static void Main (string[] args) {Tetris frame = new Tetris ();        JMenuBar menu = new JMenuBar ();        Frame.setjmenubar (menu);        JMenu game = new JMenu ("Games");        JMenuItem newgame = Game.add ("New Game");        JMenuItem pause = Game.add ("pause");        JMenuItem goon = Game.add ("continue");        JMenuItem exit = Game.add ("Exit");        JMenu helper = new JMenu ("help");        JMenuItem about = Help.add ("about");        Menu.add (game);        Menu.add (Help);        Frame.setlocationrelativeto (NULL);       Frame.setdefaultcloseoperation (Jframe.exit_on_close); Frame.setsize (220, 275);        Frame.settitle ("Tetris beta");        Frame.setundecorated (TRUE);        Frame.setvisible (TRUE);    Frame.setresizable (FALSE); }}//Create a Tetris class Tetrisblok extends JPanel implements KeyListener {//Blocktype for block type//turnstate for block status PR    ivate int blocktype;    private int score = 0;    private int turnstate;    private int x;    private int y;    private int i = 0;    int j = 0;    int flag = 0;    Define the blocks that have been dropped x=0-11,y=0-21;    int[][] map = new INT[13][23];            The shape of the block the first group represents the block type has S, Z, L, J, I, O, T 7 kinds of second group representing rotation several times the 34th group is the block matrix private final int shapes[][][] = new int[][][] {//I {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, "{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1  , 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0,   0, 0, 1, 0, 0, 0, 1, 0, 0},//s {{0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},                 {1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}},//z {{                    1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0  , 0, 0, 0, 0, 0}},//J {0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {                    1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}},//o {1, 1, 0, 0, 1, 1,                    0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},//L  {1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 1, 1,                    0, 0, 0, 0, 0, 0, 0, 0, 0},//t {0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0    , 0, 0}, {0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}};        Method for generating a new block public void Newblock () {blocktype = (int) (Math.random () * 1000)% 7;        Turnstate = (int) (Math.random () * 1000)% 4;        x = 4;        y = 0;            if (Gameover (x, y) = = 1) {newmap ();            Drawwall ();            Score = 0; Joptionpane.showmEssagedialog (NULL, "GAME over");        }}//Draw fence public void Drawwall () {for (i = 0; i <; i++) {map[i][21] = 2;            } for (j = 0; J <; J + +) {Map[11][j] = 2;        MAP[0][J] = 2;                 }}//Initialize map public void Newmap () {for (i = 0; i < n; i++) {for (j = 0; J <; J + +) {            MAP[I][J] = 0;        }}}//Initialize constructor method Tetrisblok () {newblock ();        Newmap ();        Drawwall ();        Timer timer = new Timer (+, new TimerListener ());    Timer.start ();        }//Rotation method public void turn () {int tempturnstate = turnstate;        Turnstate = (turnstate + 1)% 4; if (Blow (x, Y, Blocktype, turnstate) = = 1) {} if (Blow (x, Y, Blocktype, turnstate) = = 0) {TurnS        Tate = Tempturnstate;    } repaint ();    }//Left Shift method public void Ieft () {if (Blow (X-1, y, Blocktype, turnstate) = = 1) {        x = x-1;        }        ;    Repaint ();        }//Right-move the method public void-() {if (Blow (x + 1, y, blocktype, turnstate) = = 1) {x = x + 1;        }        ;    Repaint ();            }//Drop method public void down () {if (Blow (x, y + 1, blocktype, turnstate) = = 1) {y = y + 1;        Delline ();        }        ;            if (Blow (x, y + 1, blocktype, turnstate) = = 0) {Add (x, Y, Blocktype, turnstate);            Newblock ();        Delline ();        }        ;    Repaint ();            }//is a valid method public int blow (int x, int y, int blocktype, int. turnstate) {for (int a = 0; a < 4; a++) { for (int b = 0; b < 4; b++) {if ((Shapes[blocktype][turnstate][a * 4 + b] = = 1) && ( Map[x + B + 1][y + a] = = 1)) | | ((Shapes[blocktype][turnstate][a * 4 + b] = = 1) && (map[x + B + 1][y + a] = = 2)))  {                  return 0;    }}} return 1;        }//The method of eliminating the line public void Delline () {int c = 0;                    for (int b = 0, b < b++) {for (int a = 0; a < a++) {if (map[a][b] = = 1) {                    c = c + 1;                        if (c = = ten) {score + = 10;                                for (int d = B, D > 0; d--) {for (int e = 0; e < one; e++) {                            MAP[E][D] = map[e][d-1];        }}}}} c = 0;            }}//Judge the method you hang public int gameover (int x, int y) {if (Blow (x, Y, Blocktype, turnstate) = = 0) {        return 1;    } return 0;        }//Put the current add map public void Add (int x, int y, int blocktype, int turnstate) {int j = 0; for (int a = 0, a < 4; a++) {for (int b =0; b < 4; b++) {if (map[x + B + 1][y + A] = = 0) {map[x + B + 1][y + A] = Shapes[blocktype][turns                TATE][J];                }                ;            j + +;        }}}//The method of drawing squares public void paintcomponent (Graphics g) {super.paintcomponent (g); Draw the current square for (j = 0; J <; J + +) {if (shapes[blocktype][turnstate][j] = = 1) {G.fill            Rect ((j% 4 + x + 1) * Ten, (J/4 + y) * 10, 10, 10);                }}//Draw the fixed box for (j = 0; J <; J + +) {for (i = 0; i < i++) {                if (map[i][j] = = 1) {G.fillrect (i *, J * 10, 10, 10);                } if (map[i][j] = = 2) {G.drawrect (i *, J * 10, 10, 10);        }}} g.drawstring ("score=" + score, 125, 10);        g.DrawString ("Boycott Bad Game,", 125, 50); g.DrawString ("Reject pirated games.        ", 125, 70); G.draWString ("Pay attention to self-protection,", 125, 90); g.DrawString ("Beware of being fooled.        ", 125, 110);        g.DrawString ("Moderate game of the brain,", 125, 130); g.DrawString ("Addicted game kills.        ", 125, 150);        g.DrawString ("Reasonable arrangement of time,", 125, 170); g.DrawString ("Enjoy a healthy life.    ", 125, 190);            }//keyboard listener public void keypressed (KeyEvent e) {switch (E.getkeycode ()) {keyevent.vk_down:            Down ();        Break            Case KeyEvent.VK_UP:turn ();        Break            Case KeyEvent.VK_RIGHT:right ();        Break            Case KeyEvent.VK_LEFT:left ();        Break }}//Useless public void keyreleased (KeyEvent e) {}//useless public void keytyped (KeyEvent e) {}//Timing Monitor/*** @author http://www.zuidaima.com**/class TimerListener implements ActionListener {public void Actionperf            Ormed (ActionEvent e) {repaint ();                if (Blow (x, y + 1, blocktype, turnstate) = = 1) {y = y + 1; Delline();            }            ; if (Blow (x, y + 1, blocktype, turnstate) = = 0) {if (flag = = 1) {Add (x, Y, Blocktype, t                    Urnstate);                    Delline ();                    Newblock ();                Flag = 0;            } flag = 1;        }            ;     }    }}

Java Swing develops short and concise Tetris Games source code download, only 300 lines of code

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