Java uses Synth to customize skin

Source: Internet
Author: User

1. Create a new project named untitled1

2. Create an application (file-> New-> Application)

3. Add a button in frame1.

4. Under the classes/untitled1directory, upload the Upload File (+down.gif={off.gif={on.gif, indicating the three statuses of the buttons respectively) and the demo. xml file.

The content in demo. XML is:

<Synth>

<Style id = "button">

<State>

<Imagepainter method = "buttonbackground" Path = "images/onon.gif"

Sourceinsets = "9 10 9 12" paintcenter = "true" stretch = "true"/>

<Insets Top = "9" Left = "10" Bottom = "9" Right = "12"/>

<Font name = "Aharoni" size = "16"/>

<Color type = "text_foreground" value = "# ffffff"/>

</State>

<State value = "mouse_over">

<Imagepainter method = "buttonbackground" Path = "images/1_down.gif"

Sourceinsets = "9 10 9 12" paintcenter = "true" stretch = "true"/>

<Insets Top = "9" Left = "10" Bottom = "9" Right = "12"/>

<Color type = "text_foreground" value = "# ffffff"/>

</State>

<State value = "pressed">

<Imagepainter method = "buttonbackground" Path = "images/1_off.gif"

Sourceinsets = "10 12 8 9" paintcenter = "true" stretch = "true"/>

<Insets Top = "10" Left = "12" Bottom = "8" Right = "9"/>

<Color type = "text_foreground" value = "# ffffff"/>

</State>

<Property key = "button. Margin" type = "insets" value = "0 0 0"/>

</Style>

<Bind style = "button" type = "region" Key = "button"/>

</Synth>

5. Add the following statement to the header of the application1.java file:

Import javax. Swing. plaf. synth. synthlookandfeel;

6. Modify the public void run () function as follows:

Public void run (){

Try {

// Add the following three statements

Synthlookandfeel synth = new synthlookandfeel ();

Synth. Load (application1.class. getresourceasstream ("demo. xml"), application1.class );

Uimanager. setlookandfeel (Synth );

/* Original statement

Uimanager. setlookandfeel (uimanager. getsystemlookandfeelclassname ());

*/

}

7. Compile and run the command to view the result.

8. The usage of other controls is similar.

 

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