John Carmack on raytracing, sparse voxel octree, Larrabee, hybrid approach, multiple GPUs, physics C

Source: Internet
Author: User
Mark spoke. Source of the original article.

Summary:
1. It is unrealistic to expect ray tracing to replace Rasterization in the next era, Unless intel uses the processor performance heap (Larrabee, I don't expect it, not to mention the processor design, however, developers are not well trained ).
2. Do not make sense of the effect, and make a "good-looking" effect is the right way for the game (blog arguments: halo3 vs bioshock or halo3 vs crysis ).
3. There are still prospects for the mix of ray tracing and Rasterization. The version of The ry of mega texture (sparse virtual texture) is sparse voxel octree. With a reasonable data structure, the use of ray tracing to a certain extent will bring a lot of interesting results.
4. Multi-GPU practices, but restricted by console-based practices in the industry
5. Take ageia for details.
6. NV, Intel, and AMD. Who can listen?

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.