Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

Source: Internet
Author: User

http://www.kbengine.org

Chinese

Demo build document, QQ Exchange Group: 16535321, Forum

Releases
Sources:https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latestbinarys:https://sourceforge.net/pr ojects/kbengine/files/
Start:
1. Download Kbengine (a MMOG engine of server): Download (kbengine): https://github.com/kbengine/kbengine/releases /latest Build (kbengine): http://www.kbengine.org/docs/build.html installation (kbengine): HTTP://WWW.KB ENGINE.ORG/DOCS/INSTALLATION.HTML2.  Use Git to get the plugin (client) and Demo-assets (server): In the Kbengine_cocos2d_js_demo directory: * git command: git submodule update--init--remote

* Or use Tortoisegit (menu): Tortoisegit, submodule Update:

    * or manually get the plugin (client)  and  Demo-assets (server)         download plugin (client):             https://github.com/kbengine/kbengine_js_plugins/ releases/latest            unzip and  copy to  "kbengine_cocos2d_js_demo/cocos2d-js-client/plugins/"               (note: the need to modify the folder  name as  "Kbengine_js_plugins")         Download  Demo-assets (server):             https://github.com /kbengine/kbengine_demos_assets/releases/latest             unzip and copy to  "kbengine/"    (the root directory server engine, such as $ Kbe_root) 3. copy  "Kbengine_cocos2d_js_demo\kbengine_demos_assets"  to  "kbengine\"  root  directory

Configure Demo (Optional):
Change the login address:kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; Args.port = 20013;
Start the Servers:
ensure that the  "Kbengine_cocos2d_js_demo\kbengine_demos_assets"  has been copied  to the  "Kbengine\"  directory    Reference:StartCheck the  startup status:    if successful will find log  "Components:: Process ():  found all the components! ".     Otherwise, please search the  "ERROR"  keyword in  logs, according to the error description to try to solve.      (more: http://www.kbengine.org/docs/startup_shutdown.html) start server:     windows:        kbengine\kbengine_demos_assets\start _server.bat    linux:        kbengine\kbengine_ demos_assets\start_server.sh     (more: http://www.kbengine.org/docs/startup_shutdown.html) 
Start the Client:
1. We simply use Python to build Web service Download and Install http://www.python.org/ftp/python/3.3.4/python-3.3.4.m Si2. Excute the START_HTTP_SERVICE.BAT3. Enter the game http://127.0.0.1
Screenshots:

Https://github.com/kbengine/kbengine_cocos2d_js_demo

Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

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