game of thrones online game mmorpg

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Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

"kbengine/" (therootdirectoryserverengine,suchas$ Kbe_root) 3.copy "Kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory Configure Demo (Optional):Change the login address:kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; Args.port = 20013; Start the Servers:ensurethatthe "Kbengine_cocos2d_js_demo\kbengine_demos_assets" hasbeencopied tothe "Kbengine\" directoryReference:StartCheckthe startupstatus:ifsuccessfulwillfindlog "Components:: Process (

A Game of Thrones (9)-Jon

pots if I keep Uncle Ben waiting any longer. "Arya ran to him for a last hug. "Put down the sword first," Jon warned her, laughing. She set it aside almost shyly and showered him with kisses.When he turned back at the door, she is holding it again, trying it for balance. "I almost forgot," he told her. "All of the best swords has names.""Like Ice," she said. She looked at the blade and her hand. "Does This has a name?" Oh, tell me. ""Can ' t you guess?" Jon teased. "Your very favorite thing."Ar

Introduction to MMORPG game development

Original: Radu PrivantuTranslator Preface: This is an introductory article on how to develop a MMORPG, the author himself is a game developer, the text of the content from the practice, there is a high reference value. A lot of people want to have their own games, this article for those who want to develop their own game may be a paper gospel, may be a bowl of co

Using Python to analyze the Game of Thrones five Kings battle data

The Game of Thrones is one of my favorite American dramas, so I downloaded the dataset and analyzed it through Kaggle. The data name is interpreted as follows:Name: War of names, character variables. Year: The number of years that the war occurred, a numeric variable. Battle_number: Unique ID in this data, corresponding to each of the independent battles, numeric variables. Attacker_king: The king of the at

A Game of Thrones (9)-Tyrion

differ. Death is, and terribly final, while life was full of possibilities. "Jaime smiled. "You're a perverse little imp, aren ' t you?""Oh, yes," Tyrion admitted. I hope the boy does wake. I would is most interested to hear what he might has to say. "His brother's smile curdled like sour milk. "Tyrion, my sweet brother," he said darkly, "There is times when you give me cause to wonder whose side is on."Tyrion ' s mouth is full of bread and fish. He took a swallow of strong black beer to wash i

A Game of Thrones (+)-Edard

much attention to the names the children had picked, but looking at she now, he knew that Sansa had chos En well. She is the smallest of the litter, the prettiest, the most gentle and trusting. She looked at him with bright golden eyes, and he ruffled her thick grey fur.Shortly, Jory brought him Ice.When it is over, he said, "Choose four men and has them take the body north. Bury her at Winterfell. ""All that?" Jory said, astonished."All that," Ned affirmed. "The Lannister woman shall never has

What about using the Go language to develop a large MMORPG game server? (Very stable, catch all exceptions, great for starting from scratch, but big companies already have a ready-made C + + framework, so they won't be used)

What about using the Go language to develop a large MMORPG game server?What are the pros and cons of a C socket server? What's the feasibility?From 2013 onwards, by friends recommended to start using Golang to write game landing server, with C + + to do third-party platform verification. To write the Standalone Tool Guide Table tool Github-davyxu/tabtoy: cross-pl

MMORPG large game design and development (multi-threaded server game scene)

Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of the scene? How is the thread of the scene created? How do the threads of a scene manage? Here at the same time to the wrong friends to say thank you, although it is a small mistake, but also hope that we can

MMORPG game server design

MMORPG Game server design MMORPG Unlike other online games on the LAN, it is an online game with over people connected to the entire internet. End-to-end design is extremely important Basic server settings In large

MMORPG large game design and development (part1 of net)

The design of the network module is a more important part of the large multiplayer online game. I put the network module to the front, because many developers face this piece of time is full of doubts, but also feel very mysterious and abstruse. The difficulties we face are in fact due to our lack of understanding and our unfamiliarity with this area.The design of the reference to the Tianlong eight/martial

MMORPG large game design and development (server AI logic settings and Status nodes)

in open source knowledge, if you are interested in Web applications or online games, if you are interested in the framework, you can join our QQ group (348477824).Welcome to the group to exchange learning with each other, but also welcome all friends to the framework for their own efforts.Plain Framework Business Edition core membership recruitmentPlease join the above Framework QQ group, the commercial core members of the recruitment eligibility and

MMORPG game server design

Tags: blog HTTP Io OS Ar data on LogHttp://www.oschina.net/question/12_22983Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part.1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role data

MMORPG game server design

Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part. 1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role database, map database, etc. Here is an article on macro-control

Thoughts on configuration data in MMORPG Game Development

MMORPG games involve a large amount of configuration data during development. The configuration data has the following features: 1) configuration data is initialized and loaded at server startup; 2) configuration data will change frequently. configuration data of some important modules may be changed in almost every small version, such as skill system and task system; 3) Incorrect configuration data may lead to many unexpected bugs in the program; 4)

MMORPG game server design

I have a blog post about the game server. Http://blog.csdn.net/liuxialong/archive/2011/06/12/6539762.aspx However, the length is too long and too much attention is paid to details, which is suitable for deep reading. Here we provide a kind of macro-control MMORPG Server DesignArticleIt is suitable for beginners. After reading this article, you can have a rough understanding of the design of the server, s

MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing",

MMORPG for Silverlight game video sharing

Video of the Web Game wowo world (Chinese name nest world, tentative) Silverlight technology seminar sharing, declined to reprint, thank you! For online games developed using silverlightj technology, the current function implementation list is as follows: Role System (upgrade, add points, portraits, and occupations) Map System (big map and small map) Team System Combat System Skill System

Beyond !! Endless silver wing: Silverlight-Mmorpg game engine phase 2 porting

Or this address: Http://silverfuture.cn/ The blog will not be uploaded, because you cannot right-click it. Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the silverlight3.0 web page plug-in. You will be prompted to install the plug-in after entering the address given above. If your original version is earlier than 3.0, we recommend that you uninstall the old version first, then install the latest version. Note:

MMORPG large game design and development (Part2 of net)

The second part of the network will give you a description of the network code aspects of the design, from the basic code, to understand the detailed Network module architecture.Did not release the entire source code, because there are many deficiencies, but presumably you should also be able to guess the source of the project address. But for design and research, the network part of the design is also on the code, because good design thinking is bound to be more than hard with 26 letters and sp

Beyond !! Endless silver wing: Silverlight-Mmorpg Game Engine Stage 2 shift

Or this address: Http://silverfuture.cn/ Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the silverlight3.0 web page plug-in. You will be prompted to install the plug-in after entering the address given above. If your original version is earlier than 3.0, we recommend that you uninstall the old version first, then install the latest version. Note: materials in the engine are sourced from the network and are n

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