It is necessary to write concurrent service-side programs while doing network service. The stability of the front-end client application is partly dependent on the client itself, and more depends on whether the server is fast enough and stable enough.
The common Linux concurrent Server model;
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Multi-Process Concurrent server
Multi-threaded Concurrent server
Select multi-channel I/O transfer server
Poll Multi-channel I/O forwarding server
Epool Multi-Channel I/O forwarding server.
This session mainly discusses the multi-threaded concurrent Server model:
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consider the following points when using multiple-process concurrent servers:
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Parent Process Maximum file description (the parent process needs close close Accpet The new file descriptor returned)
Number of processes created in the system (related to memory size)
Excessive process creation reduces overall service performance (process scheduling)
.server code [pay special attention to function call return value in actual development]
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys /types.h> #include <sys/socket.h> #include <arpa/inet.h> #include <string.h># include <signal.h> #include <sys/wait.h> #include <ctype.h>/* * multi-process Concurrent server *author: sea time 2016/06/18 */#define &NBSP;SERV_PORT&NBSP;9096//Server port number #define serv_addr "10.10.101.102"//server IP address void wait_process (int num) {//Reclaim sub-process while (0 < Waitpid (0, null, wnohang)) {;}} Int main (int argc, char* argv[]) {pid_t pid;//creation process uses int lfd;//listener socket int cfd;/ /Client Socket struct sockaddr_in serv_addr;//server address family struct, binding using struct sockaddr_in clie_addr;// The client address family structure, the receive connection uses the socklen_t clie_addr_len;//client address family size, the receive connection uses the charbuf[bufsiz];int n, i;//registration process to end the signal, Recycle end of subprocess signal (sigchld, wait_process);//Create Listener Socket//af_inet: Specify Ipv4//sock_stream: Specify tcp//0: The function will automatically specify the protocol Lfd = socket (AF_INET,&NBSP;SOCK_STREAM,&NBSP;0) According to the specified type, and/or all is initialized to 0bzero (&SERV_ADDR, sizeof (SERV_ADDR));//Specify family: ipv4serv_addr.sin_family = af_inet;//Specify IP address and convert to network byte order Inet_pton (AF_INET , serv_addr, &serv_addr.sin_addr.s_addr);//Specify the port number and convert it to network byte order serv_addr.sin_port = htons ( Serv_port);//bind to the listener socket bind (lfd, (struct sockaddr*) &serv_addr, sizeof (SERV_ADDR));// Specify a listening socket and set simultaneous connection upper limit//somaxconn: system defaults to 128listen (lfd, somaxconn);//Loop Get connection while (1) {clie_addr_len = sizeof (CLIE_ADDR);//Block Get Connection cfd = accept (lfd, (struct sockaddr*) &clie_addr, &clie_addr_len)///Play screen prompt to connect successfully printf ("%s:%d connected successfully!\n", inet_ntop (Af_inet, &clie_addr.sin_addr.s_addr, buf, sizeof (BUF)), ntohs (Clie_addr.sin_port));//create Process PID = fork ();//Sub-process if (0 == pid) {//child process close listener socket close (LFD); The parent process closes the connection socket close (CFD); Child processes communicate with client processes while (0&NBSP;==&NBSP;PID) {BzeRo (buf, sizeof (BUF));//Read messages sent by the client N = read (cfd, buf, sizeof (BUF));//Client off if (0 == n) {Close (CFD);p rintf ("%s:%d disconnect successfully!\n", inet_ntop (AF_INET, &clie_addr.sin_addr.s_addr, buf, sizeof (BUF)), ntohs (Clie_addr.sin_port)); exit (1);} Convert to size for (i = 0; i < n; i++) {buf[i] = toupper (buf[i]);} Write back to the client (cfd, buf, n);} return 0;}
. Client
#include <stdio.h> #include <stdlib.h> #include <arpa/inet.h> #include < sys/types.h> #include <sys/socket.h> #include <string.h> #include <unistd.h>/ * * socket Client Connection Server */#define &NBSP;SERV_PORT&NBSP;9096//server port#define serv_addr " 10.10.101.102 "//Server Ipint main (int argc, char* agrv[]) {int sfd;struct sockaddr_in serv_addr;char buf[bufsiz];int n;//Create a network socket//af_inet: Specify Ipv4//sock_stream: Specify tcp// 0: The function will automatically specify the protocol Sfd = socket (AF_INET,&NBSP;SOCK_STREAM,&NBSP;0) According to the specified type;//Initialize Bzero (&serv_addr, sizeof (SERV_ADDR));//Specify the family serv_addr.sin_family = af_inet;//specify the IP address and convert to network byte order Inet_pton (Af_inet, serv _ADDR,&NBSP;&SERV_ADDR.SIN_ADDR.S_ADDR);//Specify port and convert to network byte order serv_addr.sin_port = htons (SERV_PORT);// Connect to server Connect (sfd, (struct sockaddr*) &serv_addr, sizeof (SERV_ADDR));//Read keyboard input while (Fgets (BUF, sizeof (BUF), stdin) ! = null) {//write server send data write (Sfd, buf, strlen (BUF)); Bzero (Buf, sizeof (BUF));//read server send data n = read (sfd, buf, sizeof (BUF));//server off if (0 == n) {close (SFD); break;} Output write (stdout_fileno, buf, n) to the screen, bzero (buf, sizeof (BUF));}}
This article is from the "Sea" blog, be sure to keep this source http://lisea.blog.51cto.com/5491873/1790697
Linux Network programming-----> High Concurrency---> multi-process concurrent servers