Make a realistic classical metal alarm clock with cc 3D tools

Source: Internet
Author: User

The 3D tools in the CC version are very powerful, but require a higher configuration of the computer. Before the production need to find a physical map as a reference, and then draw the parts of the draft map, and then make each of the parts. Although the process is simple, but the need for a strong art skills and 3D have a deep understanding.

  Final effect

Before doing so, do not rush to start, to observe its composition, analysis of each part of how we should achieve.

The main shell of the alarm clock is not a regular cylinder, with rounded corners, protruding, and slope, so it is to be achieved by the way of cross section, rather than by the way of plane extrusion.

1, here first to remind everyone important point, this model is more complex, higher requirements for the computer, the drawing process is prone to software anomalies, so to be diligent in keeping.

I'm going to do this. The large parts are handled in a circular way, and some small pieces such as pointers and nuts are extruded, and some of the sticks are made directly from a preset column. After analysis the CorelDRAW Dafa draws the following structure diagram.

2, there is a blueprint can be started to make, the required parts fill color to distinguish, need to revolve the map from the axis cut, all the drawings exported to a folder standby, the format is transparent PNG, the higher the quality the better. Some parts are too small, it is recommended to enlarge twice times the export, increase the fineness, later to reduce the model to One-second is the same.

3, start from the main body, from the shell

Open PS cc New HORIZONTAL board A4 canvas, drag the picture of the shell dragged in, the name on the layer right "from the selected layer of the new 3D model", and suddenly become three-dimensional.

4, now its shape is not right, the default is the state of extrusion, click on the #d panel shell layer, select the shape preset, there are many kinds of preset, here we pull down, choose the following this.

5, the projection depth to the bit 0, the coordinate x axis angle to 90, put it up and click "Move to the ground."

6, adjust the current view to the appropriate angle of observation.

7, select all material layer, open the material ball, temporarily give it a "metal-brass" material.

8, click the "Default Camera" to allow the view to initialize, the purpose is to let the new object and it maintain the same angle. Next switch to the Layer tab and drag the picture of the panel in.

9, the same right button "from the selected layer new 3D model", the projection depth set to 50 is almost.

10. Select two 3D layers on the layer panel, click on "3d-merge 3D layer" in the menu bar. The two objects merge into one space, then select two layers in the 3D panel and align them in the center, when the panels are buried inside the shell.

11, adjust the angle of view, select the panel layer, with three-axis controller to move the panel from the case to reveal.

12, next reset the default view in the same way, drag the bell into the layer around, drag the small nut into the layer extrusion and rotate 90 degrees, volume scaling to 50%, small nut parameters are as follows. Merges a 3D object.

13, then make a bell pole, point scene, right button to add a cylinder, the following appears cylinder is this cylinder, the size of the appropriate size to modify.

14, put the bells in combination, and then select the three objects, the right to group objects, the groups renamed to the Bell Group.

15, the rest of the parts are imported, three-dimensional, grouped.

16, the rest of the parts are imported, three-dimensional, grouped. The parameters of the handle are as follows.

17, the components are all together, the Bell Combination support group respectively right "create object instance".

18, the creation of the copy is coincident with the original, to move it out.

Classification:

    • PS Mouse Painting Tutorial

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