Master of JavaScript Advanced Learning Notes

Source: Internet
Author: User
Tags constructor inheritance

The use of basic classes





Method A





function Sth (a)//constructor


{


THIS.A = A;


this.fun = output; member function


}





function Output (A, B, c)


{


document.write (THIS.A);


}





//Call


var s = new Sth (250);





S.fun (1, 2, 3);





ouput (1, 2, 3); If output is wrong before the STH





Method Two





function Sth (a)


{


THIS.A = A;





this.output = function ()





{


document.write (THIS.A);


}


}





var s = new Sth (2);





S.output (); Output 2





Inheritance





Method A





function A (x)


{


this.x = x;


}





function B (x, y)


{


//Method 1


/*


this.construct = A;


this.construct (x);


Delete this.construct;





*/








//Method 2


//a.call (this, x);





//Method 3


a.apply (This, new Array (x)); may also a.apply (this, arguments), but the arguments parameter order must be to





this.y = y;


this.print = function ()





{


document.write ("x =", X,





", y =", y);





}


}





var b = new B (1, 2);





B.print ();





alert (B instanceof A); Output False





Benefits: Multiple inheritance can be implemented (call is good for multiple calls)





Disadvantage:





·
must be used as a constructor




· Using the instanceof operator, this class inherits the result to False





Method Two





function A ()





{





}





a.prototype.x = 1;





function B ()





{





}





B.prototype = new A (); Can't take Parameters!


b.prototype.y = 2;


b.prototype.print = function ()





{





document.write (This.x, ",", This.y, "<br>");





}





var b = new B ();


B.print ();


document.write (b instanceof A); Output true





Disadvantage:





· Cannot implement multiple inheritance





· constructor with no parameters





Tips





typically use a blending mode, with both





function A (x)


{





this.x = x;


}





a.prototype.printx = function ()//write to class A This.printx = function .... is also possible, the same as


{





document.write (this.x, "<br>");


}








function B (x, y)


{


A.call (this, x);


this.y = y;





}





B.prototype = new A (); Can't take Parameters!


b.prototype.printxy = function ()





{





document.write (This.x, ",", This.y, "<br>");


}





var b = new B (1, 2);


B.printx (); Output 1


B.printxy (); Output 1, 2


document.write (b instanceof A); Output true





similar to the use of static member functions





function Sth (a)


{


THIS.A = A;


}





Sth.fun = function (s)


{


document.write (S.A);


}





var s = new Sth (2);





Sth.fun (s); Output 2




The release of the
object





var obj = new Object; obj is a reference





obj = null; A dereference is automatically garbage collected, and if you need to free this object at all, assign all its references to null





Function Object





var v = new Function ("Arg1", "arg2", "document.write (Arg1 + arg2);"); Defines a function object, which is Arg1,arg2





V (1, 2); 3
will be output







callback function





function Callback (func, Arg)


{


func (ARG);


}





function Fun (ARG)


{


document.write (ARG);


}








//callback (func, "SB"); This can't be done





var func = new Function ("Arg", "Fun (ARG);");


///Of course, you can also convert func (ARG) into specific execution code,


But the function code is huge, it's best to do it





Callback (func, "SB");




Overloaded
for
functions




function Fun ()


{


switch (arguments.length)


{


Case 1:


document.write (arguments[0]);


break;


Case 2:


document.write (Arguments[0] + arguments[1]);


break;


Default:


document.write ("error!");


break;


}


}





Fun (1);


Fun (1, 2);








uses function closure to implement functions with "static variables"





function Fun ()





{


var v = 1;





function fun2 ()


{


++v;


document.write (v);


document.write ("<br>");


return v;


}


return fun2;


}











var func = fun ();


func (); Output 2


func (); Output 3


func (); Output 4

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