Monotouch Application Development Practice Guide: Using C # And. Net to develop IOS applications
Basic Information
Original Title: Learning monotouch: a hands-on Guide to building IOS applications with C # And. net
Author: (US) Michael Bluestein
Translator: Huang Xiaoqiao Huang haoyu
Series name: Chapter Hua programmer Library
Press: Machinery Industry Press
ISBN: 9787111403937
Mounting time:
Published on: February 1, January 2013
Start: 16
Page number: 1
Version: 1-1
Category: Computer
For more information, monotouch Application Development Practice Guide: Using C # And. Net to develop IOS applications
Introduction
Books
Computer books
Monotouch Application Development Practice Guide: Using C # And. Net to develop IOS applications is an Amazon five-star best-selling book, which is well received. The content is comprehensive and the system explains the technologies and methods for developing IOS applications using monotouch. It focuses on practice and contains a large number of well-designed cases, which is highly operable. It effectively guides experienced. NET developers to quickly develop IOS applications using the mastered. NET technology, and provides a shortcut for. NET developers to transition to iOS developers at a low cost.
12 chapters in the book: 1st ~ Chapter 2 first describes how to build the monotouch development environment and how to create a monotouch application. Then, it introduces the association between ios sdk and monotouch and how monotouch works. 3rd ~ Chapter 6 describes the basic functions of monotouch, including View Controller, common iOS, table, navigation, graphics, and animation ~ Chapter 11 details core positioning, mapkit framework, Web Service connection, Bluetooth-based service discovery and networking technology, and application data storage; chapter 2 describes how to use monotouch to develop an iPad application.
Directory
Monotouch Application Development Practice Guide: Using C # And. Net to develop IOS applications
Translator's preface
Collation
Preface
Chapter 2 Hello, monotouch/1
1.1 build a Development Environment/2
1.1.1 install ios sdk and Apple development tools/2
1.1.2 install monotouch/5
1.2 create a monotouch application/9
1.2.1 create user interface/9
1.2.2 add outlet/10
1.3 Develop on the device/15
1.4 Use monotouch debugger/20
1.5 Summary/21
Chapter 2 ios sdk and monotouch/22
2.1 ios sdk Overview/23
2.2 compare object-C with monotouch In the example/24
2.2.1 write applications from xcode/25
2.2.2 implement the same functions in monotouch/29
2.2.3 comparison of appdelegate implementations/30
2.2.4 use xcode to implement uiactionsheet/33
2.2.5 implement uiactionsheet/35 in monotouch
2.3 How monotouch works/38
2.4 Summary/41
Chapter 4 Views and view controllers/42
3.1 Build monotouch MVC application/43
3.2 use views and controllers in IB/44
3.3 Add functions for the View Controller and Its views/50
3.4 use multiple views and controllers/53
3.5 implement custom uiview/57
3.6 Summary/61
Chapter 2 common IOS classes/62
4.1 User Interface views and controls/63
4.1.1 uisegmentedcontrol/63
4.1.2 uislider/66
4.1.3 uiswitch/68
4.1.4 uipagecontrol and uiscrollview/69
4.1.5 uiactivityindicatorview/71
4.1.6 uiprogressview/73
4.1.7 uiimageview/74
4.1.8 uiwebview/75
4.1.9 adbannerview/77
4.2 device features/80
4.2.1 mfmailcomposeviewcontroller/80
4.2.2 mpmediapickercontroller and mpmusicplayercontroller/81
4.2.3 Address Book/84
4.2.4 uiimagepickercontroller/87
4.3 Summary/91
Chapter 2 tables and navigation/92
5.1 overview of uitableview and uitableviewcontroller/93
5.1.1 what is the use of the table?/93
5.1.2 display data in uitableview/94
5.1.3 uitableviewcell parts and style/99
5.1.4 use tables and navigation/102
5.2 other uitableview custom functions/115
5.2.1 custom tables and their cells/115
5.2.2 add multiple regions/119
5.2.3 monotouch. Dialog/123
5.3 Summary/124
Chapter 2 graphics and animation/6th
6.1 core graphics/126
6.1.1 core graphics basics/126
6.1.2 Image Rendering/131
6.1.3 PDF/134
6.2 animation/143
6.2.1 uiview animation/143
6.2.2 core animation/147
6.3 Summary/155
Chapter 4 Core positioning/7th
7.1 core positioning Overview/157
7.2 standard positioning service/158
7.3 retrieval direction change/166
7.4 service for significant location changes/168
7.5 regional monitoring/170
7.6 background positioning/172
7.7 Summary/175
Chapter 2 mapkit/8th
8.1 mapkit Overview/177
8.2 add annotation/181
8.3 map superposition/188
8.4 Summary/193
Chapter 4 connecting to Web Services/9th
9.1 connect to rest-based Web Services/195
9.1.1 connect through HTTP/195
9.1.2 Parse XML results/197
9.1.3 parse JSON result/200
9.2 use soap-based Web Services/201
9.2.1 use. NET 2.0 client proxy/201
9.2.2 WCF/203 in monotouch
9.3 HTTP class using cocoatouch/204
9.4 Summary/206
Chapter 2 networking/10th
10.1 gamekit networking functions/208
10.1.1 gamekit networking Core/208
10.1.2 use gkpeerpickercontroller/216
10.1.3 gamekit: Voice chat/219
10.2 Bonjour/223
10.3 Summary/231
Chapter 4 save Application Data/11th
11.1 notepad sample application/233
11.2 SQLite/238
11.3 serialization/243
11.4 settings bundle and nsuserdefaults/245
11.5 Summary/252
Chapter 2 iPad development/12th
12.1 port to iPad/254
12.1.1 pixel Doubling Technology in iPhone applications/254
12.1.2 general applications/255
12.2 iPad-based design/258
12.2.1 uisplitviewcontroller/258
12.2.2 uipopovercontroller/267
12.3 Summary/270
Source of this book: China Interactive publishing network