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To blur the boundaries between technology and art, the Sandpit library uses JavaScript and canvas 2D elements for creative programming.
With GitHub or NPM built into ECMAScript 6, Sandpit still uses an API that might be changed before the 1.0 release. "The goal of Sandpit is to standardize and streamline the process of creating encodings, using code to do beautiful things," the document says. "In either 2D or 3D, it is usually drawn to the canvas element. "Sandpit uses Dat.gui, a lightweight GUI that changes variables in JavaScript, to manage settings.
To start using Sandpit,charlie Gleason and Glen Maddern in the ES6 environment, it is recommended to use the Facebook incubator project Create-react-app to create react Javascrip applications. The Sandpit demo can also be used with Create-react-app. Sandpit manages input signals such as touch, tap and click, as well as multi-touch on mobile devices. Other features include specifying scope, type, and default values when setting up the API, and assistants that include math, color, and vector operations. Settings are stored in the query string, and developers can import their work in the canvas and use the copy and Paste feature when they do not touch any code.
Sandpit supports browsers such as Microsoft Internet Explorer 11 and edge. You can use Babel-polyfill when compiling ECMAScript 5 o'clock. Sandpit developers encourage community contributions and provide examples of usage.
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New JavaScript Library invites programmers to use canvas for creative programming