An introduction to the non-direction graph of adjacency matrices
The non-direction graph of adjacency matrix refers to the graph represented by adjacency matrix.
The above figure G1 contains "a,b,c,d,e,f,g" a total of 7 vertices, and contains "(A,c), (A,d), (a,f), (B,c), (C,d), (E,g), (f,g)" A total of 7 sides. Since this is a a,c graph, the edges (c,a) and sides (the edges) are the same; the edges are enumerated in alphabetical order.
The matrix on the right of the above figure is a schematic diagram of the adjacency matrix in memory of the G1. The a[i][j]=1 indicates that the vertex I and the J Vertex are adjacent points, a[i][j]=0 means that they are not adjacency points, whereas A[i][j] represents the value of the J column of line I, for example, a[1,2]=1, which means that the 1th vertex (i.e. vertex b) and 2nd vertex (C) are contiguous points.
Code description of the adjacency matrix non-direction graph
1. Basic definition
public class Matrixudg {
private char[] Mvexs; Vertex set
private int[][] Mmatrix; Adjacency matrix
...
}
The MATRIXUDG is the corresponding structure of the adjacency matrix. Mvexs is used to save vertices, Mmatrix is a two-dimensional array for storing matrix information. For example, mmatrix[i][j]=1, which means "vertex I (i.e. mvexs[i])" and "Vertex J (i.e. Mvexs[j])" are adjacency points, and mmatrix[i][j]=0 means that they are not adjacency points.
2. Create a matrix
This provides two ways to create matrices. One is with known data , and the other requires the user to enter data manually .
2.1 Creating the diagram (with the provided matrix)
* *
Create diagram (with provided matrix) *
parameter description:
* vexs -vertex array
* edges--Edge array
/public MATRIXUDG (char[] vexs, char[][] edges) {
//Initialize "vertex number" and "number of edges"
int vlen = vexs.length;
int elen = edges.length;
Initialize "vertex"
Mvexs = new Char[vlen];
for (int i = 0; i < mvexs.length i++)
mvexs[i] = vexs[i];
Initialize "Edge"
Mmatrix = new Int[vlen][vlen];
for (int i = 0; i < Elen; i++) {
//read edge start vertex and end vertex
int p1 = getPosition (edges[i][0]);
int P2 = getPosition (edges[i][1]);
MMATRIX[P1][P2] = 1;
MMATRIX[P2][P1] = 1;
}
}
The function is to use known data to create an adjacency matrix without direction graph. In fact, in this article's test program source code, this method creates the G1 graph is above figure. The specific calling code is as follows:
Char[] Vexs = {' A ', ' B ', ' C ', ' D ', ' E ', ' F ', ' G '};
char[][] edges = new char[][]{
{' A ', ' C '}, {' A ', ' d '}, {' A ', ' F '}, {'
B ', ' C '}
, {' C ', ' d '}, {'
E '}, ' , ' G '},
{' F ', ' G '}};
MATRIXUDG PG;
PG = new Matrixudg (vexs, edges);
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