On the whole, is it hard to create or develop games? -
Source: Internet
Author: User
When I don't know the code, I can still think about the code and feel that the premise of "Can I develop it?" and "use new technology?" Is it true that my thinking is the same? You can also think about it when you don't know the code.
After the code, I felt that my thinking was framed by the premise of "Can I develop it?" and "use new technology ?".
Do you feel the same way? Reply content: the idea is "passed" and "complete execution" is the most difficult. This is like asking whether the plot is difficult or difficult to draw a cartoon.
Which of the following depends on the needs and capabilities.
For example, I want to make a funny cartoon.
It must be difficult for an illustrator who does not understand humor to draw a picture.
It must be difficult for a funny writer who does not know how to paint.
This is not difficult. It's hard.
However, there are only a few people who need to cooperate with each other and a series of processes.
The same is true for cooperation. tacit understanding is simple and difficult. It is difficult to execute... Creativity and development are not difficult.
The minimum length of a game is 6 months, and the maximum length is 3 to 3 months ~ 4 years ago, in China, the team would leave, and the capital would not survive, which would lead to a project abortion or long delay.
Then there will be a batch of mixed jobs in the team, mixed experience? Or the Lord, who is taking the opportunity, will make you feel overwhelmed ..
Therefore, it is difficult to develop games in China. Development is hard, and creativity and development are usually compromised by the impact of resources, technical level, and development progress. Difficult. Creativity is not difficult, but it is difficult to turn creativity into concrete pleasure. In general, development is the most difficult, and creativity is basically dominated by micro-innovation. Every player at or above the intermediate level can come up with some new ideas, the idea that is popular in the market needs to be verified by pushing the product to users.
As long as you have the ability to imitate other products, it is basically not too difficult to innovate. I personally think that Warcraft, World of Warcraft, is a really good game with a deep story background. I think the question of Creative Technology is dynamic.
In simple terms, there are two scenarios:
1. Everyone will be creative, but only a few people will develop, the development is more difficult, more valuable;
2. Everyone will develop, but when only a few people are creative, the idea is more difficult and more valuable.
There are usually more than 1st cases, so development is more difficult in general. The emergence of new transactions is the most important to creativity.
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