Prototype of Design Pattern
The object created by the factory method is a new object, and its attributes are generally default.
What I understand is that the prototype operation method creates a clone body, which can be considered as two steps: 1. creates an object. 2. copy the attributes of the created object as the cloned object.
For example, the story of Sun Wukong and six-ears macaques ..
Apart from being a new monkey, the six-ear macaques are all copied by Sun Wukong.
This involves the concept of a shortest clone and a deep clone:
Semi-cloning: if other objects are referenced in the attributes of the cloned object, the reference still uses the previous one. For example, the six-ear macaques are replaced, master or Tang Miao, younger brother or BA Jie
Deep cloning: the attributes of the cloned object are new. In the above example, the whole world is changed to two copies, with six-ear macaques plus Tang Seng 2, BA Jie 2, and tianting 2, buddha 2 .,, everything has nothing to do with the cloned copy.
First let's start with a shortest clone.
Package prototype; import java. io. serializable; public class Monkey implements Cloneable, Serializable {private static final long serialVersionUID = 1L; private TangSanzang teacher; public void check (Monkey ref) {if (ref! = Null & ref = this) {System. out. println (this is the same monkey);} else {System. out. println (this is not the same monkey);} teacher. check (ref. getTeacher ();} public TangSanzang getTeacher () {return teacher;} public void setTeacher (TangSanzang teacher) {this. teacher = teacher;} @ Overridepublic Monkey clone () throws CloneNotSupportedException {return (Monkey) super. clone ();}}
Package prototype; import java. io. Serializable; public class TangSanzang implements Serializable {private static final long serialVersionUID = 1L; public void check (TangSanzang ref) {if (ref! = Null & ref = this) {System. out. println (this is the same Tang sanzang); return;} System. out. println (this is not the same Tang sanzang );}}
Review builder mode, and pretend that monkey creation is complicated.
package prototype;public class MonkeyBuilder {private Monkey monkey = new Monkey();public MonkeyBuilder setTeacher(TangSanzang teacher) {monkey.setTeacher(teacher);return this;}public Monkey build() {return monkey;}}
@Testpublic void testShallow() {TangSanzang teacher = new TangSanzang();Monkey monkey = new MonkeyBuilder().setTeacher(teacher).build();try {Monkey m2 = monkey.clone();monkey.check(m2);} catch (CloneNotSupportedException e) {e.printStackTrace();}}
Result:
This is not the same monkey.
Let's look at the deep clone:
@Testpublic void testDeep() throws Exception {TangSanzang teacher = new TangSanzang();Monkey monkey = new MonkeyBuilder().setTeacher(teacher).build();ByteArrayOutputStream baos = new ByteArrayOutputStream();ObjectOutputStream oos = new ObjectOutputStream(baos);oos.writeObject(monkey);ObjectInputStream ois = new ObjectInputStream(new ByteArrayInputStream(baos.toByteArray()));Object o = ois.readObject();Monkey m2=(Monkey) o;monkey.check(m2);}
Result:
This is not the same monkey.
The shortest clone only copies itself, and the others are the original ones. The deep clone copies the entire (related) World,
When to use deep cloning and when to use light cloning, specific analysis is required