Python version 2048 games

Source: Internet
Author: User

Idle to boredom, the game on the computer was also deleted, I wrote a 2048, at present just realized the basic game function, the code is relatively weak:

Baidu Plate: Http://pan.baidu.com/s/1eQpJbgQ

The GUI code is as follows:

#!/usr/bin/python#-*-coding:utf-8-*-#导入tkinterimport Tkinter import game2048_classimport sysdef Refreshgui (): n = len (game.nlist) for I in Range (n): for j in Range (n): if game.nlist[i][j] = = 0:button_list[i][j][' text '] = ' else:button_list[i ][j][' text '] = Game.nlist[i][j] #定义的方法 Monitor keyboard event def printkey (event): Print (' input: ' + Event.char) INPUT_CHR = Event.cha R if ((INPUT_CHR = = "S") & (Game.start_flag = = 0): Game.start_flag = 1 elif (INPUT_CHR = = "Q"): Sys . Exit (0) else:game.nlistModify (INPUT_CHR) if (Game.move_flag): Game.randomnum () Game.isend () if (game.e Nd_flag): Sys.exit (0) Refreshgui () game = game2048_class.game2048 (4) Iwindow = tkinter.tk () iwindow.wm_title ("2048") bu Tton_list = []num_game_list = Len (game.nlist) for I in Range (num_game_list): #初始化2048矩阵button_list. Append ([]) for J in Range (num_game_list): Button = Tkinter.button (Iwindow) button[' text '] = ' button[' width '] = 6button[' height '] = 3button.grid (row = I,column = j) Button_liSt[i].append (Button) iwindow.bind_all (' <Key> ', PrintKey) #显示窗体iwindow. Mainloop () 

The

game_2048 classes are as follows:

#!/usr/bin/python#-*-coding:utf-8-*-"" "2048 Gameversion:2014-11-19author:zyh" "" Import Randomimport Sysimport Osimport pythoncom Import Pyhook class game2048: "" "DocString for game2048" "" n = 0 #维度nlist = [] #矩阵numlist = [2,2,2,4] # Array of values Start_flag = 0 #游戏开始标志end_flag = 0 #游戏结束标志move_flag = 0 #移动是否有效标志 #2048 initialization function def __init__ (self, n): SELF.N = nfor i in R Ange (SELF.N): #初始化2048矩阵self. Nlist.append ([]) for J in Range (SELF.N): #self. Nlist[i][j] = 0self.nlist[i].append (0) # # # # # # # # # # # #####< random two positions of 2 or 4>############ #x_first = Random.randint (0,self.n-1) Y_first = Random.randint (0,self.n-1) Self.nlist[x_first][y_first] = Random.choice (self.numlist) X_second = Random.randint (0,self.n-1) Y_second = Random.randint (0,self.n-1) while ((X_second = = X_first) & (Y_second = y_first): X_second = Random.randint (0,self.n- 1) Y_second = Random.randint (0,self.n-1) Self.nlist[x_second][y_second] = Random.choice (self.numlist) #########</ Random two positions are 2 or 4>############ #def nlistmodify (self,action): #根据用户输入的上i, down K, leftJ, right L, the graph changes accordingly Originalmatrix = [] #保存原始矩阵, used to determine if the matrix has changed for the I in Range (SELF.N): #初始化原始矩阵originalMatrix. Append ([]) for J In range (SELF.N): #self. Nlist[i][j] = 0originalmatrix[i].append (self.nlist[i][j]) #print "originalMatrix1:", Originalmatrix#self.output (originalmatrix) nlistmodify = []nlistmodifyback = []self.move_flag = 0 #  Used to determine if the movement of this user input direction is valid if (action = = ' I '): #矩阵向上移动for i in range (SELF.N): #print self.n,inlistmodify.append ([row[i] for row in Self.nlist]) #将矩阵的列变成行 #print "Nlistmodify_matrix:" #self. OutPut (nlistmodify) nlistmodify = Self.matrixmove ( nlistmodify) #矩阵向左移动 #print "Nlistmodify_matrix_move:" #self. OutPut (nlistmodify) for I in Range (SELF.N): #print SELF.N, Inlistmodifyback.append ([row[i] for row in nlistmodify]) #将矩阵的列变成行self. nlist = Nlistmodifybackelif (Action = = ' J '): # The matrix moves left self.nlist = Self.matrixmove (self.nlist) #print "nlistmodify_self.nlist:", self.nlistelif (action = = ' K '): # The matrix moves down for I in a range (SELF.N): #print self.n,inlistmodify.append ([row[i] for row in self.nlist]) #将矩阵的列变成行for i IN Range (SELF.N): Nlistmodify[i].reverse () #将矩阵的顺序左右颠倒nlistModify = Self.matrixmove (nlistmodify) #矩阵向左移动for I in range ( SELF.N): Nlistmodify[i].reverse () #将矩阵的顺序左右颠倒for I in Range (SELF.N): #print self.n,inlistmodifyback.append ([row[i] for Row in nlistmodify]) #将矩阵的列变成行self. nlist = Nlistmodifybackelif (action = = ' L '): #矩阵向右移动nlistModify = Self.nlistfor I in ran GE (SELF.N): Nlistmodify[i].reverse () #将矩阵的顺序左右颠倒nlistModify = Self.matrixmove (nlistmodify) #矩阵向左移动nlistModifyBack = Nlistmodifyfor i in range (SELF.N): Nlistmodifyback[i].reverse () #将矩阵的顺序左右颠倒self. nlist = nlistmodifybackelse:pass# Print "originalMatrix2:" #self. Output (Originalmatrix) #print "Movedmatrix:" #self. Output (self.nlist) for I in range ( SELF.N): For J in Range (SELF.N): if (originalmatrix[i][j]! = Self.nlist[i][j]): Self.move_flag = 1breakif (Self.move_flag) : Breakdef matrixmove (Self,matrix): #矩阵从右向左移动, same number merge, spare position complement 0m = Matrix#print "Matrix:", matrixlength = Len (matrix) for I In range (length): m[i] = Self.listmove (M[i]) #print "m[i]:", M[i]return M#PRint "Matrixmove_self.nlist:", Self.nlistdef listmoveonce (self,single_list): #每次合并一个数字l = Single_listlen_list = Len ( single_list) #列表的长度 #print "list:" #print l#print "listlength:" #print len_listflag = 0zero_flag = 0for i in range (len_list-1 ): if (l[i] = = 0): Zero_flag = zero_flag + 1continueelse:j = i + 1if (j<len_list): while (l[j] = = 0): j = j + 1if J > L En_list-1: Break#print "J:", J#print "Len_list:", Len_listpassif (j<len_list): if (l[i] = = L[j]): l[i] = l[i] + l[j]t_i =  i + 1t_j = j + 1while (T_i < Len_list) & (T_j < Len_list): l[t_i] = L[t_j]t_i = t_i + 1t_j = t_j + 1while (T_i < len_list): l[t_i] = 0t_i = t_i + 1flag = flag + 1break#print "L:", L#print "J:", J#print "Zero_flag:", Zero_flag#print "Zero_ Flag: ", Zero_flagfor K in range (Len_list-zero_flag): l[k] = l[k+zero_flag]for t_k in range (Zero_flag): #print" K: ", K#print Len_list-1-kl[len_list-1-t_k] = 0if Flag = = 0:flag = 1return flag, Ldef listmove (self,single_list): #列表从后向前移动, same number combined, spare bit Offset 0p = 0len_list = Len (single_list) #列The length of the table p,l = Self.listmoveonce (single_list) while (P < len_list): #print "P:" #print pq,l[p:] = self.listmoveonce (single_ List[p:]) #print "Q:" #print qif (q==0): BREAKP = p + qreturn ldef randomnum (self): #根据用户输入, the position of the remaining 0 randomly appears 2 or 4zero_ after the graphic changes accordingly List = []random_ij = []for i in Range (SELF.N): to J in range (SELF.N): if (self.nlist[i][j] = = 0): Temp_ij = [i,j]zero_list.a Ppend (temp_ij) Random_ij = Random.choice (zero_list) self.nlist[random_ij[0]][random_ij[1]] = Random.choice ( self.numlist) def isend (self): #判断游戏是否结束originalMatrix = Self.nlist #保存原始矩阵, used to determine when the original matrix was restored Self.end_flag = 1for i in range (SELF.N): for J in Range (SELF.N): if (self.nlist[i][j] = = 0): Self.end_flag = 0breakif (Self.end_flag = = 0): breakfor m in [' I ', ' j ', ' K ', ' L ']:self.nlistmodify (m) if Self.move_flag = = 1:self.end_flag = 0breakself.nlist = originalmatrix#2048 Output function def output (Self,matrix): #print "self.nlist:", Self.nlistos.system (' cls ') n = len (matrix) for I in Range (n): #for J in     Range (n): #print matrix[i][j], "\ t" #passprint matrix[i]print "                                 "If __name__==" __main__ ": Game = game2048 (4) #game. Userinput () #print game.nlist #game. Output (game.nlist) #game. Randomnum () #game. Output (game.nlist) game.nlist = [8,16,8,2],[32,2,8,4],[4,32 , 8,2],[32,2,4,16]] #game. nlist = [[0,0,0,0],[0,0,0,0],[0,0,0,4],[0,0,0,16]] #game. nlist = [[0,0,0,0],[0,0,0,2],[0,0,    0,4],[0,0,2,8]] #左移右移都无效 #game. OutPut (game.nlist) #print "Game.move_flag:", Game.move_flag #game. Nlistmodify ("J")    #print "Game.move_flag:", Game.move_flag #game. OutPut (game.nlist) #f, L = game.listmoveonce ([2,0,0,0]) #print F #print l #print game.nlist print "" #game. Nlistmodify (' l ') #game. OUTP UT (game.nlist) #game. Userinput () # game.matrixmove (' i ') #print game.listmoveonce ([0,0,0,0,2])

Python version 2048 games

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