Using StringBuilder
UNITY3D/C language uses Stringbuilder reference header file using System.Text
Describe the difference between StringBuilder and string?
strings are string constants. StringBuffer is a string variable, thread safe. StringBuilder is a string variable and thread is unsafe. The string type is an immutable object that needs to generate a new string object each time a string is changed, and then point the pointer to a new object, and if you constantly change an object within a loop, you will constantly generate new objects, so it is inefficient It is recommended that you do not use string types where you constantly change the string object. The StringBuilder object is modified on the original string while doing a string join operation, improving performance. This is a point we usually use to know that when the connection operation is frequent, use the StringBuilder object.
"Cool Bear Technology" work accumulated-----------unity3d/c language Use Stringbuilder reference header file using System.Text