"Open source Java Game Framework Libgdx theme" -13-Development tools-use of maps

Source: Internet
Author: User
Tags clear screen map class libgdx

There are many types of map editors that support LIBGDX, among which the more commonly used tools are the tiled map tool. The tiled is a very useful map editor. : Http://www.mapeditor.orgTiledMap class: Also known as Tile Map class, mainly used to parse the map file saved by the Maps editor. Common method: Dispose (): Destroys all textures in the current map getlayers (): Gets all the layers in the current map, the return value is maplayers type variable getproperties (): Gets all the properties of the current map, The return value is mapproperties type variable gettilesets (): Gets the map tile set, the return value is tiledmaptilesets type variable Orthogonaltiledmaprenderer class: Map renderer, Mainly responsible for map rendering work common methods: Beginrender (): Start drawing Dispose (): Destroy All Resource Objects endrender (): End drawing, the method executes getmap after all layers have been drawn () : Gets the current Tiledmap object Getspritebatch (): Gets the current map's sprite Brush Getunitscale (): Gets the drawing scale render (): Draw the map render (int[] layers) : Draw the map's development layer Setmap (Tiledmap map): Set the mapped map Setview (Matrix4 projection,float x,float y,float width,float height) : Set Line of sight Setview (Orthographiccamera camera): Set drawing camera rendertilelayer (Tiledmaptilelayer layer): Draws the specified layer code instance:
1  PackageCom.mygdx.usemap;2 3 ImportCom.badlogic.gdx.ApplicationAdapter;4 ImportCom.badlogic.gdx.Gdx;5 Importcom.badlogic.gdx.graphics.GL20;6 ImportCom.badlogic.gdx.graphics.OrthographicCamera;7 ImportCom.badlogic.gdx.maps.tiled.TiledMap;8 ImportCom.badlogic.gdx.maps.tiled.TmxMapLoader;9 ImportCom.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer;Ten /** One * Use map A  * @authorJack (Le Zhi) - * @blog dtblog.cn - * @qq 984137183 the  */ -  Public classMaingameextendsApplicationadapter { -  -     //declaring the map loader +     Privatetiledmap map; -     //declaring a map renderer +     PrivateOrthocachedtiledmaprenderer renderer; A     //declaring a camera at     PrivateOrthographiccamera camera; -  - @Override -      Public voidCreate () { -         //Load Map -map=NewTmxmaploader (). Load ("TEST2.TMX"); in         //instantiating the map renderer -Renderer=Neworthocachedtiledmaprenderer (map); to         //Instantiate a camera +Camera=NewOrthographiccamera (); -         //Set camera sight distance theCamera.settoortho (false, 576, 552); *     } $ Panax Notoginseng @Override -      Public voidrender () { the         //set screen background color to black +Gdx.gl.glClearColor (1, 1, 1, 1); A         //Clear Screen the Gdx.gl.glClear (gl20.gl_color_buffer_bit); +         //Update camera Status - camera.update (); $         //Render Map Scale $ Renderer.setview (camera); -         //Render Map - Renderer.render (); the     } - Wuyi}
Map configuration file:
1 <?XML version= "1.0" encoding= "UTF-8"?>2 <Mapversion= "1.0"Orientation= "orthogonal"Renderorder= "Right-down"width= "+"Height= "+"Tilewidth= "+"Tileheight= "All"Nextobjectid= "1">3  <TilesetFirstgid= "1"name= "Test"Tilewidth= "+"Tileheight= "All"Tilecount= "8"Columns= "8">4   <ImageSource= "Ground248.png"width= "192"Height= "+"/>5  </Tileset>6  <TilesetFirstgid= "9"name= "2"Tilewidth= "+"Tileheight= "All"Tilecount= "8"Columns= "8">7   <ImageSource= "Ground288.png"width= "192"Height= "+"/>8  </Tileset>9  <Layername= "block Layer 1"width= "+"Height= "+">Ten   <Dataencoding= "base64"Compression= "Zlib"> One ejxjzgbgybzhmj0etcxazejdt7acmdsgcjnrphcylmkmlnzhayyude+ opfqikyyamsuezd4tkxbb4o5qhdlhwmtghb5ygljzbmo4d3u8euoheuvtemaalkgcuw== A   </Data> -  </Layer> - </Map>
Map resource files: effects:

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Open source Java Game Framework LIBGDX feature -13-development tools-use of maps

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