Two methods recursive conversion of arrays and XML $v) {if ($v instanceof simplexmlelement| | Is_array ($v)) {$sim [$k]=toarray ($v);}} return $sim;} $sx =simplexml_load_file ('./try.xml ');p rint_r ($SX);p Rint_r (ToArray ($SX));//Look at the source code can see that the return of the page is Error $arr=array (' A ' = ' 111 ', ' b ' = ' 2222 ', ' C ' =>array (' d ' = ' hahaha ', ' e ' =>array (' what& #3
1. converting XML and Arrays
Introduction:: This article mainly introduces the transformation of XML and arrays, for the PHP tutorial interested students can refer to.
2. simplexml after disposing XML asxml (& #x27;file.xml& #x27;) saved files, no format layout? One line looks at the Heavenly book.
Introduction: SimpleXML in Asxml (& #x27;file.xml& #x27;) saved files, no format layout? One line looks at the Heavenly book. simplexml constructs an XML file, Xml->addchild () xml->addattribute () God horse, save time Xml->asxml (' file.xml '); formed XML
3. simplexml after disposing XML asxml (& #x27;file.xml& #x27;) saved files, no format layout? One line looks at the Heavenly book.
Introduction: SimpleXML in Asxml (& #x27;file.xml& #x27;) saved files, no format layout? One line looks at the Bible. SimpleXML constructs an XML file, Xml->addchild () xml->addattribute () God horse, save time Xml->asxml (' file.xml '); formed XML file , all in one line
4. The Anchorpoint in cocos2d
Summary: Place the picture at the bottom left of the screen ccsprite sprite = Ccsprite.sprite (default.png); AddChild (sprite); The resulting sprite is placed in (0,0), which is the lower-left corner of the screen. But the center point of the sprite's map is the same as the lower-left corner of the sprite, causing the map to show only a portion (the top-right part of the map). You can think that.
5. COCOS2DX complex Movements (Bezierto & Bezierby) Bézier curve Motion
Introduction://Create a sprite Sprite * sprite = sprite::create (closenormal.png); Sprite-setposition (Point (50,180)); This-addchild (sprite,1); Create Bezier curve ccbezierconfig Bézier; bezier.controlpoint_1 = point (100, 0);//Trough biased bezier.controlpoint_2
6. Add three ways to display text in cocos2d (Cclabelttf, Cclabelbmfont
Introduction: Cclabelttf cclabelbmfont cclabelatlas Cclabelttf Cclabelttf So, OK, look at how it's used cclabelttf *label = [Cclabelttf LabelWithS Tring: @the stringfontname: @Marker Felt fontsize:21]; [Layer Addchild:label]; Label.position = CCP (100,100);
7. COCOS2DX Add background color
Summary:--cclayer is a frame layer Cclayer = cclayercolor:create (ccc4 (0, 0, 255, 255)) Layerfarm:setvisible (true) Layerfarm:addchild ( Cclayer) CCC4 is color Rgba type, 0, 0, 255, 255 is Ametis 255, 0, 0, 255 pure red 0, 255, 0, 255 pure green gradient background blue = CCC4 (255, 0, 0, 2
8. COCOS2DX 3.0 Drawing Graphics
Introduction: In 3.0 The graphical drawing has been canceled draw () of the node drawing method, you can directly write code to draw a graphical interface. drawnode* Drawnode = drawnode::create ();d Rawnode-drawtriangle (Point (+), point (300, 100), Color4f::blue); This-addchild (drawnode);D RA
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