Remarks about the C # implementation (V0.95) of the GIS point and line buffer Generation Algorithm

Source: Internet
Author: User

To be honest, since I posted this algorithm, I have never followed this article any more. So many of my friends did not see the message and replied in a timely manner. Here I say "sorry ".

 

This buffer algorithm is an algorithm used in our project. It is all written by myself based on my own paper. It is not well handled in many places, but it is basically common to deal with it, the buffer accuracy rate is still between 60%-80%. Because I have been busy working on projects, this algorithm has not been improved. Today I saw some friends leave a message and I know many other friends want to use it. When I have time, I will go back and find out my previous code and send it to you. I hope you can improve it.

I was responsible for the algorithm. In order to find the idea of this algorithm, I almost read the first n pages of Google's search results. After roaming the Internet for N days, I can see what it looks like, and secretly vowed that in the future, I will find some announcements on the Internet, so that everyone can search for them.

 

I will upload the original code later, and I hope:

I just provide a prototype. You can write a new one on this basis. The purpose is to provide a GIS buffer algorithm that is directly available to developers in the GIS industry. When I have time, I will continue to improve my code. Let's work together !!!!

 

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