Retrieve OpenGL Context from Qt 5.5 on OSX, retrieveosx
In the latest Qt 5.5, the QOpenGLWidget is much better and has less bugs than the QGLWidget, but it doesn't supply the good API to retrieve the native OpenGL context. on Mac OSX the situation wocould be a bit more difficult, since the platform is in Obj-C not C \ C ++ as Windows and Linux.
So what you have to do to get the native Cocoa OpenGL context is to follow these steps.
Write a header fileCCocoaGLContext. hTo declare the function interface.
#pragma oncevoid * GetCocoaGLContext(void * x);
Write a Obj-CCCocoaGLContext. mmFile, super easy
#import <QCocoaNativeContext>#import "CCocoaGLContext.h"void * GetCocoaGLContext(void * x){ QCocoaNativeContext * p = (QCocoaNativeContext *)(x); if (p) { NSOpenGLContext * x = p->context(); return [x CGLContextObj]; } return 0;}
In the application, that wocould be easy to get the native OpenGL handle.
QVariant NativeHandle(GLContext->nativeHandle());#if defined(__APPLE__)CGLContextObj GLContext = reinterpret_cast<CGLContextObj>(GetCocoaGLContext(NativeHandle.data()));CGLShareGroupObj GLShareGroup = CGLGetShareGroup(GLContext);#elif defined(_MSC_VER)QWGLNativeContext WGLContext = NativeHandle.value<QWGLNativeContext>();#elseQGLXNativeContext GLXContext = NativeHandle.value<QGLXNativeContext>();#endif
It's super useful to initialize the OpenCL with GL Interop on 3 platforms.