ScrollView cocos2d-x3.0

Source: Internet
Author: User

1. ScrollView vertical sliding

. H

#include "cocos2d.h"#include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui;

. Cpp

Layout = Layout: create (); layout-> setSize (Size (widgetSize. width, widgetSize. height); // horizontal arrangement, similar to the linear layout in Android. // layout-> setLayoutType (LAYOUT_RELATIVE ); /* set the image as the background */layout-> setBackGroundImageScale9Enabled (true); layout-> setBackGroundImage ("green_edit.png"); layout-> setPosition (Point (0, 0 )); addChild (layout ); /*************************************** **************************************** * **********/ui:: ScrollView * scrollView = ui: ScrollView: create (); scrollView-> setSize (Size (widgetSize. width/2, widgetSize. height); scrollView-> setPosition (Point (widgetSize. width/2, 0); layout-> addChild (scrollView); ImageView * imageView = ImageView: create ("ccicon.png"); float innerWidth = scrollView-> getSize (). width; float innerHeight = scrollView-> getSize (). height + imageView-> getSize (). height; scrollView-> setInnerContainerSize (Size (innerWidth, innerHeight); Button * button = Button: create ("animationbuttonnormal.png", "animationbuttonpressed.png "); button-> setPosition (Point (innerWidth/2.0f, scrollView-> getInnerContainerSize (). height-button-> getSize (). height/2.0f); scrollView-> addChild (button); Button * titleButton = Button: create ("backtotopnormal.png", "backtoppressed.png "); titleButton-> setTitleText ("Title Button"); titleButton-> setPosition (Point (innerWidth/2.0f-100,300); scrollView-> addChild (titleButton); Button * button_scale9 = Button:: create ("button.png", "success"); button_scale9-> setScale9Enabled (true); button_scale9-> setSize (Size (100366f, button_scale9-> getVirtualRendererSize (). height); button_scale9-> setPosition (Point (innerWidth/2.0f, titleButton-> getBottomInParent ()-titleButton-> getSize (). height); scrollView-> addChild (button_scale9); imageView-> setPosition (Point (innerWidth/2.0f, imageView-> getSize (). height/2.0f); scrollView-> addChild (imageView );


<喎?http: www.bkjia.com kf ware vc " target="_blank" class="keylink"> VcD4KPHA + PGJyPgo8L3A + logs/yPC9wPgo8cD48cHJlIGNsYXNzPQ = "brush: java;"> layout = Layout: create (); layout-> setSize (Size (widgetSize. width, widgetSize. height); // horizontal arrangement, similar to the linear layout in Android. // layout-> setLayoutType (LAYOUT_RELATIVE ); /* set the image as the background */layout-> setBackGroundImageScale9Enabled (true); layout-> setBackGroundImage ("green_edit.png"); layout-> setPosition (Point (0, 0 )); addChild (layout ); /*************************************** **************************************** * **********/ui:: ScrollView * scrollView = ui: ScrollView: create (); scrollView-> setBounceEnabled (true); scrollView-> setSize (Size (widgetSize. width/2, widgetSize. height); scrollView-> setDirection (SCROLLVIEW_DIR_HORIZONTAL); scrollView-> setSize (Size (5601_f, 3001_f); scrollView-> setInnerContainerSize (scrollView-> getSize ()); scrollView-> setPosition (Point (widgetSize. width/2, 0); layout-> addChild (scrollView); ImageView * imageView = ImageView: create ("ccicon.png"); float innerWidth = scrollView-> getSize (). width; float innerHeight = scrollView-> getSize (). height; scrollView-> setInnerContainerSize (Size (innerWidth, innerHeight); Button * button = Button: create ("animationbuttonnormal.png", "animationbuttonpressed.png "); button-> setPosition (Point (innerWidth/2.0f, innerHeight-button-> getSize (). height/2.0f); scrollView-> addChild (button); imageView-> setPosition (Point (innerWidth/2.0f, imageView-> getSize (). height/2.0f); scrollView-> addChild (imageView );







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